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GitHub 저장소

sloth-skill-tree

sloth-skill-tree에는 coreymaypray에서 수집한 skills 127개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
127
Stars
1
업데이트
2026-06-19
Forks
0
직업 범위
직업 카테고리 20개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

sloth-blueprint
소프트웨어 개발자

Use when an approved Maycrest spec needs turning into a bite-sized TDD implementation plan a contractor could execute cold — before any code is touched on a client build.

2026-06-19
sloth-build
소프트웨어 개발자

Use when the Maycrest deliver pipeline executes an implementation plan of independent tasks in the current session — one fresh subagent per task, two-stage review each.

2026-06-19
sloth-debug
소프트웨어 개발자

Use when a Maycrest build hits any bug, test failure, or unexpected behavior on the Expo/Supabase/Vercel stack — before proposing any fix.

2026-06-19
sloth-receive-review
소프트웨어 개발자

Use when review feedback lands on a Maycrest deliverable — before implementing any suggestion, especially an unclear or questionable one — demanding verification over performative agreement.

2026-06-19
sloth-review
소프트웨어 품질 보증 분석가·테스터

Use when completing a task or major feature on a Maycrest build, or before merging — dispatch an independent reviewer subagent as the internal QA gate before the client sees the work.

2026-06-19
sloth-ship
소프트웨어 개발자

Use when a Maycrest engagement branch is complete and tests pass — gating the handoff: verify the suite first, then choose merge, PR, keep, or discard, and produce a short client handoff package.

2026-06-19
sloth-spec
프로젝트 관리 전문가

Use when a Maycrest client request needs scoping before any build starts — turns a fuzzy ask into an approved written spec through collaborative dialogue, before code or scaffolding.

2026-06-19
sloth-tdd
소프트웨어 품질 보증 분석가·테스터

Use when building any Maycrest client deliverable, feature, or bug fix — before writing implementation code.

2026-06-19
sloth-verify
소프트웨어 품질 보증 분석가·테스터

Use when about to claim a Maycrest deliverable is complete, fixed, or passing — before committing, opening a PR, or telling the client, requiring fresh verification evidence first.

2026-06-19
sloth-worktree
소프트웨어 개발자

Use when starting client engagement work that needs isolation — an isolated workspace per engagement so one client's branch never bleeds into another's, via native tools or a git worktree fallback.

2026-06-19
agents-orchestrator
기타 컴퓨터 관련 직업

Use when coordinating a multi-agent development pipeline from spec to ship — running the Sloth Flow workflow, sequencing dev-QA loops, or enforcing quality gates across agents.

2026-06-19
ai-engineer
소프트웨어 개발자

Use when adding AI features with the Anthropic SDK and Claude — chatbots, RAG or semantic search with Supabase pgvector, streaming responses, tool use, or classification and extraction.

2026-06-19
app-dev
소프트웨어 개발자

Use when running the full app lifecycle on the Expo + Supabase + Stripe stack — scoping a client app, planning a SaaS or multi-tenant platform, or moving from discovery through EAS build.

2026-06-19
automate-lead
기타 컴퓨터 관련 직업

Use when an engineering or technical task needs routing — backend, frontend, mobile, DevOps, AI, data, or security work — and you want the right specialist picked and deployed.

2026-06-19
backend-architect
소프트웨어 개발자

Use when architecting a Supabase backend — designing schemas, writing Edge Functions or RLS policies, designing APIs, wiring Stripe webhooks, or planning multi-tenant systems and auth flows.

2026-06-19
backend-database
데이터베이스 아키텍트

Use when designing or reviewing a Postgres/Supabase schema, writing RLS policies, planning migrations or indexes, choosing a Supabase plan, or diagnosing slow queries.

2026-06-19
backend-infrastructure
네트워크·컴퓨터 시스템 관리자

Use when setting up or deploying backend infrastructure — configuring a Supabase project or Vercel pipeline, wiring Apple sign-in and APNs, managing secrets and environments, or standing up CI/CD.

2026-06-19
behavioral-nudge
웹·디지털 인터페이스 디자이너

Use when improving retention or engagement in an Expo/React Native app — designing onboarding flows, habit loops, gamification and reward systems, or push notification sequences to reduce churn.

2026-06-19
data-consolidation
데이터 과학자

Use when consolidating data from multiple sources into Supabase — building ETL pipelines, merging or syncing sources, cleaning and validating records, or producing reports for dashboards.

2026-06-19
data-engineer
데이터 과학자

Use when building analytics infrastructure on Supabase Postgres — designing data pipelines and dashboard backends, materialized views, event tracking, or data exports and audit logs.

2026-06-19
deep-research
시장조사 분석가·마케팅 전문가

Use when researching a topic in depth — competitive or market analysis, technology evaluation, feasibility assessment, or any structured deep dive that needs a sourced brief.

2026-06-19
developer-advocate
소프트웨어 개발자

Use when working on developer relations — auditing developer experience, writing tutorials or technical content, building community, or feeding developer feedback into the roadmap.

2026-06-19
devops-automator
네트워크·컴퓨터 시스템 관리자

Use when automating deployment pipelines — CI/CD with GitHub Actions, Vercel deploys or EAS Build/Submit/Update, Supabase migrations in CI, or rollback and release workflows.

2026-06-19
feedback-synthesizer
시장조사 분석가·마케팅 전문가

Use when making sense of multi-source user feedback — app store reviews, support tickets, user interviews, or NPS data — to find patterns and turn them into ranked product priorities.

2026-06-19
frontend-developer
웹 개발자

Use when building frontend UI for Expo (React Native) mobile or Next.js web apps — screens, components, navigation, NativeWind or Tailwind styling, animations — or shipping mobile via EAS Build.

2026-06-19
game-audio
소프트웨어 개발자

Use when designing or implementing game audio — sound design and SFX pipelines, adaptive music systems, FMOD or Wwise event integration, spatial audio, or audio performance budgets.

2026-06-19
game-designer
소프트웨어 개발자

Use when designing game systems — gameplay loops, mechanics, economy balance, player progression, or GDDs — or applying gamification to apps like SlothFit challenges and TIE threat simulations.

2026-06-19
godot-developer
소프트웨어 개발자

Use when developing in the Godot 4 engine — writing GDScript 2.0 or Godot C#, designing signal architectures and scene composition, or optimizing Godot performance.

2026-06-19
level-designer
소프트웨어 개발자

Use when designing game levels and maps — layouts, encounter sequences, pacing arcs, blockout specs, and environmental storytelling — or structuring app onboarding as spatial experiences.

2026-06-19
maycrest-web-design
웹·디지털 인터페이스 디자이너

Use when designing the Maycrest website or TIE Platform — building pages, components, or dashboards, choosing fonts and colors, applying the brand aesthetic, or seeking web design inspiration.

2026-06-19
mobile-app-builder
웹 개발자

Use when building an Expo or React Native mobile app — screens, EAS Build, App Store or Google Play submission, or native features like push notifications, deep linking, or biometrics.

2026-06-19
model-qa
소프트웨어 개발자

Use when evaluating an LLM or ML model — auditing prompt quality, testing Claude outputs for consistency or safety, running calibration or fairness checks, or producing an audit-grade model report.

2026-06-19
narrative-designer
기술 작가

Use when writing branching dialogue, designing story or lore systems, defining character voice and arcs, or crafting narrative-driven app onboarding.

2026-06-19
optimization-architect
소프트웨어 개발자

Use when governing AI costs and reliability — setting up multi-model LLM routing, circuit breakers and fallbacks, shadow testing with LLM-as-a-Judge, or tracking token spend per execution.

2026-06-19
rapid-prototyper
소프트웨어 개발자

Use when building a prototype, MVP, or proof of concept fast — validating an idea, spinning up a quick demo or landing page, or shipping a testable v0 within days.

2026-06-19
senior-developer
소프트웨어 개발자

Use when writing production-quality Expo or Next.js code — refactoring, implementing a complex feature, writing tests, debugging a hard problem, or improving TypeScript types and performance.

2026-06-19
spatial-metal
소프트웨어 개발자

Use when building Metal GPU rendering pipelines — spatial rendering for macOS or Vision Pro, high-performance 3D visualization, compute shaders, stereo streaming, or Metal profiling.

2026-06-19
sprint-prioritizer
프로젝트 관리 전문가

Use when prioritizing a sprint, scoring a feature backlog with ICE or RICE, planning a release, or deciding what to build next across projects.

2026-06-19
technical-artist
소프트웨어 개발자

Use when writing custom shaders, optimizing VFX or particle systems, defining LOD and asset budgets, or profiling GPU performance to bridge art and engine in Unity, Unreal, or Godot.

2026-06-19
technical-writer
소프트웨어 개발자

Use when writing developer documentation — a README, API or Edge Function reference, setup guide, runbook, schema docs, or a technical spec for an app or platform.

2026-06-19
이 저장소에서 수집된 skills 127개 중 상위 40개를 표시합니다.