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Data-Oriented-Design-for-Games
GitHub 제작자 프로필

Data-Oriented-Design-for-Games

1개 GitHub 저장소에서 수집된 3개 skills를 저장소 단위로 보여줍니다.

수집된 skills
3
저장소
1
업데이트
2026-06-20
저장소 지도

skills가 있는 위치

수집된 skill 수가 많은 주요 저장소와 이 제작자 카탈로그 내 비중, 직업 분포를 보여줍니다.

저장소 탐색

저장소와 대표 skills

unity-dod-architecture
소프트웨어 개발자

Architecture guide for High Performance Unity Game Development (Using data-oriented design) by Nitzan Wilnai (Manning). Use this skill whenever working on a Unity project that follows the book's DOD architecture, or whenever the user asks to: generate DOD-compliant Unity code, scaffold a new game feature in DOD style, explain DOD concepts using the book's terminology, review code for DOD violations, or create any of the core architectural classes (Balance, GameData, Logic, Board, Game, AssetManager, GameDataIO, MetaDataIO, GUIRef, Singleton). Also trigger when the user mentions "balance data", "game data", "static logic functions", "data-in/transformation/data-out", "tooltime parsing", "ScriptableObject balance", "avoiding dictionaries", "indices at tool time", "dynamic object pool", "branchless", "branch prediction", "Unity null checks", "Unity DOTS", "Burst", "Jobs", "ECS", "TransformAccessArray", or any concept from the book.

2026-06-20
unity-development
소프트웨어 개발자

Skill for communicating with Unity Editor via unity-agent-cli. Covers compilation checking, executing static methods, building UI prefabs, assigning assets, taking automated screenshots, verifying menus visually, and fixing errors autonomously. Use this skill whenever working on a Unity project that has the unity-agent-bridge package installed.

2026-04-22
unity-ui-ux-checklist
소프트웨어 개발자

Use when building, modifying, or reviewing Unity UI screens and prefabs. Covers: text sizing for numbers, image stretching, layout pitfalls, safe area handling, missing sprites, ContentSizeFitter issues, and visual verification. Trigger when you see UI builder code, prefab construction, Canvas layout, or after taking screenshots that reveal visual bugs.

2026-04-22
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