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GitHub 저장소

Agentic-Z

Agentic-Z에는 DayZ-n-Chill에서 수집한 skills 29개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
29
Stars
13
업데이트
2026-05-14
Forks
7
직업 범위
직업 카테고리 5개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

dayz-p3d-audit
소프트웨어 개발자

Audit and fix DayZ .p3d model files for collision, action targeting, physics, animation, path, and structural issues. Runs py3d-based validation against known-working reference patterns. Also validates config.cpp and .rvmat files for path and property issues. Use this skill whenever: a DayZ mod object has no collision, actions don't appear, the player walks through placed objects, CCTObject raycasts miss, Geometry LOD seems ignored, a model was exported from Blender and doesn't work in-game, textures are missing, animations don't play, or the user says "review the p3d", "check the model", "audit collision", "why no actions", "flag/object has no collision", "audit the mod", "check paths", "validate the model". Also trigger when debugging any placed Inventory_Base item. This is the GO-TO skill for P3D and mod structure debugging.

2026-05-14
dayz-cot-bootstrap
소프트웨어 개발자

Bootstrap Community-Online-Tools (COT) admin permissions on a DayZ test server in one shot. Auto-prepends @CF + @Community-Online-Tools to the mod chain, launches the server + client, waits for your character to spawn (detected when COT writes the per-player files), kills the session, grants you the `admin` role in your Players JSON, flips every ` 0` to ` 2` in your personal `Permissions/<id>.txt` file, then relaunches. Per-player grant only — `Roles/everyone.txt` is never touched. Requires /dayz-init + /dayz-add-server + /dayz-build-pbo first.

2026-05-13
agentic-z-update
소프트웨어 개발자

Pull the latest Agentic-Z template improvements (agents, skills, conventions, docs) from upstream into your clone, without touching your DayZ mod work in workspace/. Adds the upstream remote on first run, fetches, shows a changelog, then merges only template-managed paths. Re-runs sync-skills automatically. Refuses if your working tree is dirty unless --force is passed.

2026-05-12
clean-repo
소프트웨어 개발자

Wipe ALL template-managed artifacts across every domain so the repo is ready to push. Orchestrator — discovers and runs every domain's `<domain>-clean-workspace` skill in turn (currently just `dayz-clean-workspace`). Future domains plug in here automatically when they ship their own cleanup skill following the naming convention. Interactive confirmation by default; --yes skips it; --dry-run lists what each domain would clean.

2026-05-12
dayz-add-scaffold
소프트웨어 개발자

Add missing DayZ mod scaffolding pieces (config.cpp stub, $PBOPREFIX$, workbench/dayz.gproj + DayZSetting.xml, README, .gitkeeps) into an EXISTING workspace/<ModName>/ folder. Idempotent - never overwrites files that are already present. Used by /dayz-import-mod after symlinking an external mod, but also runnable directly when you cloned a mod into workspace/ manually and want the standard skeleton filled in.

2026-05-12
dayz-add-server
네트워크·컴퓨터 시스템 관리자

Set up a DayZ test server instance under .server/<instance>/. Copies the mission template from DayZ Server install if missing, creates per-instance serverDZ.cfg + Profiles/ (server -profiles=) and a top-level shared .server/!ClientDiagLogs/ (client -profiles=). Each instance is isolated on the server side so you can run multiple variants of the same map (chernarus, chernarus-hardcore, etc.) without cross-contamination. Refuses if the legacy workspace/_server/ layout exists (delete it manually; that layout is no longer supported). Required before /dayz-launch-test for a given instance. Use --refresh-mission to re-copy mission content after a DayZ update.

2026-05-12
dayz-build-imageset
소프트웨어 개발자

Pack PNG sprites from `<mod>/.gui-sources/<setname>/` into a DayZ imageset (`.imageset` + `.paa` atlas) at `<mod>/gui/imagesets/<setname>.{imageset,paa}`, with a 10px gutter between every sprite. Source PNGs live outside the PBO payload (in `.gui-sources/`); only the packed atlas + definition file ship. Each subfolder of `.gui-sources/` becomes one imageset.

2026-05-12
dayz-build-pbo
소프트웨어 개발자

Pack a scaffolded mod from workspace/<ModName>/ into a .pbo at P:\Mods\@<ModName>\Addons\ via DayZ Tools AddonBuilder. Gates on /dayz-preflight, verifies the P:\<ModName>\ junction created by /dayz-new-mod, surfaces AddonBuilder output live. Default is binarized output; --clean wipes the target dir first.

2026-05-12
dayz-clean-workspace
소프트웨어 개발자

Remove DayZ scaffolds and their deployed artifacts. For each managed mod under workspace/<ModName>/ (native /dayz-new-mod scaffold OR /dayz-import-mod link), removes the workspace folder/link, the P:\<ModName>\ junction (only if it points at our workspace), and the P:\Mods\@<ModName>\ deployed dir. For imported mods, the external source folder is NEVER touched - only the link is removed. Never touches mods you didn't scaffold (subscribed/installed mods at !Workshop are safe). --include-server also removes .server/ (refuses if legacy workspace/_server/ still exists; delete it manually first). Interactive confirmation by default; --yes skips it.

2026-05-12
dayz-edit-types
소프트웨어 개발자

Programmatically add, update, or remove an entry in DayZ's types.xml. Upserts a `<type name="...">` block with the given attrs (nominal, min, lifetime, restock, cost, category, usage, value, tag). Auto-backs up the file before modifying. Idempotent — re-running with the same args is a no-op or a clean update.

2026-05-12
dayz-import-mod
소프트웨어 개발자

Import an existing DayZ mod folder (clone or local repo living outside this workspace) into workspace/<ModName>/ via a directory link, and create the matching P:\<ModName>\ junction so the rest of the DayZ skills (build, launch, clean) work on it. Optionally fills in missing scaffold pieces (config.cpp, $PBOPREFIX$, workbench/dayz.gproj) by prompting y/N per piece. Source folder is never moved or copied - the link points at it where it lives.

2026-05-12
dayz-init
소프트웨어 개발자

Front door for all DayZ work in Agentic-Z. First run is a setup wizard (env check, intent prompts, plan, execute). Every run after drops you into a mission-control hub for the cached project. Wraps the existing /dayz-* skills, never replaces them.

2026-05-12
dayz-launch-objectbuilder
소프트웨어 개발자

Open Object Builder (DayZ Tools' .p3d model editor) from the CLI, optionally pointed at a specific .p3d file or mod folder. Spawns detached so the shell returns immediately. Requires /dayz-setup-objectbuilder to have been run once on the machine. Replaces clicking through Steam → DayZ Tools → Object Builder → File → Open.

2026-05-12
dayz-launch-test
소프트웨어 품질 보증 분석가·테스터

Launch a local DayZ Diag server plus the diag client connecting to it (run-only, does no setup). Verifies the instance has been added via /dayz-add-server; refuses with a clear hint otherwise. Refuses if the legacy workspace/_server/ folder still exists (delete it manually; that layout is no longer supported). --server selects the instance (chernarus default). Always loads server alongside client per L2 conventions.

2026-05-12
dayz-launch-workbench
소프트웨어 개발자

Open Enfusion Workbench (DayZ Tools' script + UI editor) from the CLI, optionally pointed at a specific mod's project file. Spawns detached with cwd=P:\ so vanilla data resolves. Default behavior loads the vanilla dayz.gproj shipped with DayZ Tools; --mod <ModName> loads the per-mod gproj scaffolded by /dayz-new-mod.

2026-05-12
dayz-new-mod
소프트웨어 개발자

Scaffold a new DayZ mod project under workspace/<ModName>/ with the standard skeleton (config.cpp stub, $PBOPREFIX$, scripts/3_Game/4_World/5_Mission, data, gui, workbench/, README). Workbench folder gets a copy of the official dayz.gproj + DayZSetting.xml from DayZ Tools, with the mod's script paths injected so Workbench can compile vanilla + mod together. First run prompts for an author handle and caches it in .claude/local-memory/.

2026-05-12
dayz-pack-texture
소프트웨어 개발자

Convert PNG/TGA images to DayZ-format `.paa` textures via DayZ Tools' ImageToPAA.exe. Validates the required suffix (`_co`, `_nohq`, `_smdi`) on each input filename so the engine assigns the correct texture role. One-to-one: every input produces a `.paa` next to itself.

2026-05-12
dayz-preflight
소프트웨어 개발자

Verify the DayZ modding environment is ready (P:\ mounted, DayZ Tools installed, vanilla data unpacked, workshop deploy folder accessible). Run this before any other DayZ skill. Hard-fails if P:\ is not mounted; warns on the rest.

2026-05-12
dayz-scope-mod
소프트웨어 개발자

Scope the agent to a single mod under workspace/<ModName>/. Adds deny rules to .claude/settings.local.json that block Edit/Write to OTHER mods' workspace folders, P:\<other>\ junctions, and P:\Mods\@<other>\ deploy dirs, so an agent working on Mod A can't accidentally clobber Mod B. Reads stay broad. Use --clear to lift the scope.

2026-05-12
dayz-search-download
소프트웨어 개발자

Download a prebuilt DayZ RAG vector index from the repo's GitHub releases and extract it to `~/.claude/dayz-search-index/`, so a fresh clone can use the dayz-rag MCP server without running `/dayz-search-index` (skipping the ~25-30 min build and Voyage API token cost). Idempotent — checks the existing index's manifest and skips re-download if it matches the release. Use this in place of `/dayz-search-index` on a fresh machine.

2026-05-12
dayz-search-index
데이터 과학자

Index vanilla DayZ source (Enforce Script, .layout, config.cpp, .rvmat) into a per-user vector database so DayZ agents can do semantic search via the dayz-rag MCP server. One-time setup; rerun with --full after a DayZ update. Required before agents can use the search_dayz_source tool.

2026-05-12
dayz-search-wiki-index
소프트웨어 개발자

Index the Bohemia community wiki (community.bistudio.com Category:DayZ + sub-categories) into the same vector DB as /dayz-search-index, so DayZ agents can semantic-search official docs alongside vanilla source. One-time setup per cookie cycle; rerun with --full when content drifts.

2026-05-12
dayz-setup-objectbuilder
컴퓨터 사용자 지원 전문가

Configure Object Builder (DayZ Tools' .p3d model editor) on a fresh machine. Imports the default registry settings shipped with DayZ Tools so Object Builder opens with sane window layouts and defaults instead of an empty config. One-time per machine; idempotent. Run before /dayz-launch-objectbuilder on a clean install.

2026-05-12
dayz-split-types
소프트웨어 개발자

Split a monolithic DayZ types.xml into 18 categorized files (ammo, weapons, vehicles, food, clothes, etc.) and auto-update cfgeconomycore.xml with the new file references. Wraps DayZ-n-Chill/DayZ-TypeSplitterPro (vendored). Backs up types.xml first.

2026-05-12
dayz-stop-test
네트워크·컴퓨터 시스템 관리자

Kill any running DayZDiag_x64.exe processes (server and/or client). Use after /dayz-launch-test when you want to stop a session without manually finding the windows. Does NOT gate on /dayz-preflight — this is an emergency-stop skill that should work even if the environment is half-broken.

2026-05-12
dayz-workdrive
네트워크·컴퓨터 시스템 관리자

Mount P:\ as the DayZ work drive after a Windows boot, without opening DayZ Tools' GUI. Resolves the work drive path via env var, cache, settings.ini, registry, or DayZ Tools install. Idempotent. Windows-only (uses subst).

2026-05-12
docs-sync
소프트웨어 개발자

Sync the Docusaurus wiki at `wiki/docs/` with the canonical sources (`.claude/agents/`, `.claude/skills/`, `docs/`, L1 files). Pure-Python: detects drift, applies the Docusaurus transform (frontmatter trim, agent badge HTML, example-block parser, MDX-tag escape), prunes orphan wiki pages whose canonical source was deleted.

2026-05-12
sync-skills
소프트웨어 개발자

Sync this repo's `.claude/skills/` into each agent CLI's home `skills/` directory (Claude Code, Codex, Gemini, plus anything added to `agents.json` later) so all of them auto-discover the same slash commands. Idempotent. Refreshes mismatched links, prunes orphans, falls back from symlink to junction on Windows. Run this right after cloning the repo, and any time you add or remove a skill.

2026-05-12
dayz-particles
소프트웨어 개발자

DayZ particle effects system for Enforce Script modding. Covers the FULL pipeline: .ptc particle files (PLAIN TEXT, creatable programmatically), .emat material files (PLAIN TEXT, Particle/ParticleSprite shaders), .edds textures (standard DDS renamed), GUID reference system, vanilla material library (11 materials with GUIDs). Script API: legacy Particle, ParticleSource (native), ParticleManager (10k pool), SEffectManager wrapper, ParticleList registration. 277 vanilla effects catalog. Includes .ptc 56-property reference, .emat 12-property reference, device integration patterns (OnVarSync toggle, cleanup, overload sparks, generator smoke, sprinkler). Use for: creating custom particles WITHOUT Workbench, playing particles on objects, device lifecycle, SyncVar-driven toggle, EmitorParam tuning, Wiggle API. Consult BEFORE writing ANY particle code. Use alongside enforce-script-reference and dayz-model-pipeline.

2026-05-05