| name | maya-geometry |
| description | Domain skill — Maya geometry primitives: create spheres, cubes, cylinders; bevel, extrude, and merge polygon components. Use for individual geometry creation or editing operations inside Maya. Not for full asset export pipelines — use maya-pipeline for that. Not for USD scene inspection — use usd-tools for that. |
| license | MIT |
| compatibility | Maya 2022+, Python 3.7+ |
| allowed-tools | Bash Read Write |
| metadata | {"dcc-mcp":{"dcc":"maya","version":"1.0.0","layer":"domain","search-hint":"create sphere, create cube, bevel edges, extrude faces, polygon modeling, Maya mesh, 3D primitives, rigging joint","tags":"maya, geometry, modeling, polygon, domain","tools":"tools.yaml","groups":"groups.yaml"}} |
Maya Geometry Tools
Tools for creating and modifying 3D geometry inside Maya.
Tools
maya_geometry__create_sphere
Create a UV sphere with configurable radius and subdivisions.
maya_geometry__bevel_edges
Apply a bevel operation to currently selected polygon edges.
Prerequisites
- Autodesk Maya 2022 or later
- Python interpreter accessible from Maya's script editor
Notes
All scripts use Maya's Python API (import maya.cmds as mc). They must be
run inside a Maya process — either directly or via the DeferredExecutor bridge.