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GitHub 저장소

dcc-mcp-openusd

dcc-mcp-openusd에는 dcc-mcp에서 수집한 skills 7개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
7
Stars
1
업데이트
2026-07-14
Forks
0
직업 범위
직업 카테고리 1개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

openusd-stage
소프트웨어 개발자

Domain skill for authoring and inspecting OpenUSD stages. Create a stage, list prims, define Xform prims, set xform operations (translate/rotate/scale), modify stage metadata (upAxis, metersPerUnit, framesPerSecond), and add reference arcs to external assets. Create portable UsdGeom.Mesh polygon topology and UsdGeom.Points primitives for particles and point-based FX.

2026-07-14
openusd-light-camera
소프트웨어 개발자

Domain skill for creating cameras and lights in an OpenUSD stage. Create UsdGeomCamera, DistantLight, SphereLight, HDR DomeLight, and set transforms or visibility on prims.

2026-07-14
openusd-material
소프트웨어 개발자

Domain skill for USD material authoring. Create UsdShadeMaterial prims, attach PBR UsdPreviewSurface shaders, and bind materials to geometry prims.

2026-07-14
openusd-animation
소프트웨어 개발자

Domain skill for animation time samples. Set stage time codes and author translate/rotate/scale samples on Xformable prims as well as arbitrary attribute time samples.

2026-07-14
openusd-composition
소프트웨어 개발자

Domain skill for OpenUSD composition arcs. Add sublayers, payloads, variant sets, and variant selections to build multi-layer scenes.

2026-07-14
openusd-project
소프트웨어 개발자

Domain skill for creating and maintaining self-contained OpenUSD project folders with scene.usda, assets, materials, lights, packages, and snapshots. Use before authoring a new OpenUSD stage or when resuming a portable project.

2026-07-14
openusd-validate
소프트웨어 개발자

Infrastructure skill for validating OpenUSD stage invariants and packaging a stage into a USDZ-style archive. Use after authoring or before handoff.

2026-07-14