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GitHub 저장소

dcc-mcp-zbrush

dcc-mcp-zbrush에는 dcc-mcp에서 수집한 skills 5개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
5
Stars
5
업데이트
2026-07-16
Forks
1
직업 범위
직업 카테고리 2개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

zbrush-import-to-scene
건축가(조경 및 선박 제외)

Pipeline skill — import OBJ or FBX asset files into ZBrush as subtools. Consumes the dcc-mcp-core asset_import contract (AssetDescriptor) and returns an ImportToSceneResult with the imported subtool names. Use when you need to bring geometry from disk into the active ZBrush scene.

2026-07-16
zbrush-interchange
건축가(조경 및 선박 제외)

Domain skill — export meshes from ZBrush to interchange formats. Use when you need OBJ export from the active subtool. Not for in-scene sculpt edits — use zbrush-subtool first to pick the correct subtool.

2026-07-16
zbrush-scene
건축가(조경 및 선박 제외)

Domain skill — read-only scene and tool introspection for ZBrush. Use when you need active tool path, subtool inventory, or selection index. Not for sculpting, export, or subtool mutation — use zbrush-subtool or zbrush-interchange.

2026-07-16
zbrush-scripting
건축가(조경 및 선박 제외)

Thin-harness skill — controlled Python execution and session diagnostics inside ZBrush 2026.1+. Use when no typed ZBrush skill covers the task or you need version/subtool counts. Not for routine scene edits — prefer zbrush-scene or domain skills first.

2026-07-16
zbrush-subtool
소프트웨어 개발자

Domain skill — select, inspect, and apply bounded refinement to subtools on the active ZBrush tool. Use when you need to switch the active subtool, read visibility/lock flags, subdivide, polish, or inflate. Not for mesh export or arbitrary Python — use zbrush-interchange or zbrush-scripting.

2026-07-16