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snowglider-dev

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업데이트2026년 7월 4일 05:49

Engineering discipline and hard-won lessons for developing the SnowGlider game (Three.js + TypeScript + Vite skiing sim in this repo). Use this skill whenever you add, change, refactor, or review code under src/, tests/, docs/, index.html, or the CI/Firebase config — especially anything touching physics, the game loop, terrain, trees/scenery, snow, avalanche, camera, jumps, controls, snowman, audio/sfx, scoring, Firebase/auth, teardown/dispose, or the test harnesses. It encodes the invariants the codebase enforces (determinism, byte-identical no-input physics, seeded-RNG neutrality, fixed-timestep frame-rate independence, teardown safety, automation gating) and the recurring bug classes that Codex review and past regressions keep catching, so changes don't break skiing physics, collision, test streams, or the GitHub Pages deploy.

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

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