plugin-electrobun-dev
plugin-electrobun-dev에는 Dexploarer에서 수집한 skills 16개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.
이 저장소의 skills
This skill should be used when the user asks to "build electrobun app", "electrobun build", "electrobun canary", "electrobun stable", "set up code signing", "electrobun distribution", or is diagnosing electrobun build failures. Covers dev/canary/stable environments, all three platforms, toolchain prerequisites, artifact output, and CI/CD setup.
This skill should be used when the user asks about "electrobun.config.ts", "electrobun config", needs the config field reference, wants to understand config defaults, or is configuring platform-specific electrobun behaviour.
This skill should be used when the user asks to "run electrobun dev", "electrobun development mode", "electrobun --watch", "hot reload electrobun", "CEF devtools", or is debugging the electrobun renderer or understanding the dev build cycle.
This skill should be used when the user is starting a new Electrobun project, is unsure which electrobun skill or command to use, wants an overview of the electrobun-dev plugin, or asks "which electrobun skill", "electrobun plugin guide", "electrobun overview". Lists all skills, commands, and agents with when-to-use guidance.
This skill should be used when the user asks to "electrobun init", "scaffold a new electrobun project", "new electrobun app", "electrobun template", or "start electrobun project". Activates on new project setup or template questions.
This skill should be used when the user asks about the "electrobun kitchen sink", "defineTest", "AUTO_RUN mode", "kitchen sink tests", "electrobun test runner", navigating playground windows, or wants to add new electrobun Kitchen Sink test coverage.
This skill should be used when the user is building electrobun features for the milady-ai/milady project, submitting PRs to milady that will be reviewed by the agent-review system, asks about "electrobun milady", "milady electrobun PR", trust tiers, Biome compliance, or the release-electrobun.yml workflow.
This skill should be used when the user asks about cross-platform electrobun support, "electrobun Linux", "electrobun Windows", CEF requirements by platform, "electrobun platform differences", or is setting up multi-platform CI for an electrobun app.
This skill should be used when the user asks to "release electrobun app", "electrobun auto-update", "configure electrobun updater", "electrobun artifacts", "upload electrobun release", "electrobun update channels", or "bsdiff patch generation".
This skill should be used when the user asks about "electrobun RPC", "defineElectrobunRPC", "Electroview.defineRPC", "ElectrobunRPCSchema", bun-to-renderer communication, or renderer-to-bun communication. Activates automatically when RPC code is present.
This skill should be used when the user wants to build a complete electrobun feature end-to-end, asks about the "electrobun SDLC", "electrobun agent pipeline", "8-stage electrobun pipeline", or needs to orchestrate the researcher/architect/planner/dev-squad/QA/test/alignment/docs agents.
This skill should be used when the user is working on any Electrobun desktop app, asks about "BrowserWindow", "BrowserView", "electrobun events", "app lifecycle", "ApplicationMenu", "Tray", or "electrobun.config.ts". Activates automatically when editing Electrobun project files.
This skill should be used when the user asks about "electrobun teams", "multi-agent electrobun", "electrobun UI agent", "electrobun backend agent", "RPC contract handoff", or CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS for electrobun feature development.
This skill should be used when the user asks to "write electrobun tests", "add electrobun test coverage", "electrobun testing", "defineTest pattern", generating new electrobun test suites, or reverse-engineering electrobun component behaviour from test source.
This skill should be used when the user asks about "electrobun WebGPU", "GpuWindow", "WGPUView", "WGSL shaders", "KEEPALIVE pattern", "electrobun GPU", render loops in electrobun, FFI pointer management, or GPU buffer serialization.
This skill should be used when the user asks about the "electrobun development workflow", "electrobun pipeline", "electrobun lifecycle", "where am I in the electrobun pipeline", or needs guidance on what stage comes next in electrobun development.