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develop
Full development pipeline — architect a feature, get user approval, then implement, test, and audit it using the mesh agent team.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
메뉴
Full development pipeline — architect a feature, get user approval, then implement, test, and audit it using the mesh agent team.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Develop features for the server meshing system — implement, test against AKS, verify with Playwright, and deploy.
Optimize the server meshing system — benchmark, identify bottlenecks, implement fixes, verify, and deploy against the live AKS cluster.
Ship the current branch — commit, rename, push, create PR, merge to main, and create a new branch for the next piece of work.
Hunt down test coverage gaps in the server meshing system, write tests to fill them, and verify against AKS.
| name | develop |
| description | Full development pipeline — architect a feature, get user approval, then implement, test, and audit it using the mesh agent team. |
| user-invocable | true |
Orchestrates the full development lifecycle for a mesh networking feature: architecture → approval → implementation → testing → audit.
/develop <feature description> — describe what to buildBefore doing anything, make sure the direction is clear. Read the user's prompt and:
CLAUDE.md, docs/mesh-improvements.md, and docs/mesh-architect/roadmap.md (if it exists) for contextKeep questions short and specific. Don't ask obvious things you can derive from the codebase.
Spawn @mesh-architect to produce a design document and work items:
Agent(subagent_type="mesh-architect", prompt="Design and create work items for: <feature>. Write the design to docs/mesh-architect/designs/ and work items to docs/mesh-architect/work-items/. Read the current codebase first to understand what exists.")
When the architect finishes, present the design to the user for review:
STOP HERE AND WAIT. Do not proceed until the user confirms.
After user approval, spawn @mesh-dev with the work items:
Agent(subagent_type="mesh-dev", prompt="Implement the following work items from docs/mesh-architect/work-items/<file>. Read the design doc at docs/mesh-architect/designs/<file> for full context. Follow the work items in order. Test each item on the UNO Q boards before moving to the next.")
When mesh-dev finishes, report what was implemented and any issues encountered.
Spawn @mesh-tester to verify the implementation:
Agent(subagent_type="mesh-tester", prompt="The following feature was just implemented: <summary>. Files changed: <list>. Write tests to verify it works correctly — unit tests for new functions, integration tests for cross-module flows, and scene tests that run against the UNO Q boards. Check for edge cases and error paths. Run all tests and report results.")
Report test results. If tests fail, go back to mesh-dev to fix.
Spawn @mesh-auditor to review the implementation:
Agent(subagent_type="mesh-auditor", prompt="Audit the following recently implemented feature: <summary>. Files changed: <list>. Check for bottlenecks, race conditions, data loss risks, and scalability issues introduced by these changes. Write findings to docs/mesh-auditor/.")
Report audit findings. If critical issues are found, go back to mesh-dev to fix, then re-test.
Summarize the entire pipeline:
User: /develop Add peer health monitoring so servers can detect when a peer is struggling
Phase 1: "I have a couple questions before we architect this:
1. Should degraded peers get fewer entities rebalanced TO them, or should we actively migrate entities AWAY?
2. What's the threshold — RTT-based, packet loss, or tick budget?"
User: "Both — stop sending new entities and start migrating away. Use a combo of RTT and packet loss."
Phase 2: [spawns mesh-architect, gets design doc]
"Here's the design:
- New PeerHealth struct tracking RTT, packet loss, staleness
- Ping/pong UDP messages every 1 second
- Three states: Healthy, Degraded, Unresponsive
- Degraded peers get reduced replication rate + coordinator notified
- 6 work items (2 small, 3 medium, 1 large)
Ready to implement?"
User: "Go"
Phase 3: [spawns mesh-dev with work items]
Phase 4: [spawns mesh-tester]
Phase 5: [spawns mesh-auditor]
Phase 6: "Done. 8 files changed, 12 tests added, 1 medium audit finding (race between ping timeout and heartbeat). Ready to /ship."