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drobins25
GitHub 제작자 프로필

drobins25

1개 GitHub 저장소에서 수집된 11개 skills를 저장소 단위로 보여줍니다.

수집된 skills
11
저장소
1
업데이트
2026-07-17
저장소 지도

skills가 있는 위치

수집된 skill 수가 많은 주요 저장소와 이 제작자 카탈로그 내 비중, 직업 분포를 보여줍니다.

저장소 탐색

저장소와 대표 skills

plan-chunks
소프트웨어 개발자

This skill should be used when the user asks to "plan chunks", "break this down", "plan the implementation", or when a story has status planning and needs implementation details before building. Required before any story can be implemented. Transforms story sparks into detailed chunk-by-chunk implementation plans with full technical specifics, file lists, and risk analysis. Supports parallel planning of multiple stories via batch mode.

2026-07-17
craft-adhoc
소프트웨어 개발자

Adhoc workflow for small targeted changes to existing behavior or appearance, without the full story ceremony. Use when the orchestrator encounters a bug with a clear root cause and surgical solution, OR a small enhancement to something already built (a different icon, wording, spacing, color). Triggers on: 'fix this', 'this is broken', 'the alignment is off', 'that button doesn't work', 'quick fix', 'patch this', 'tweak this', 'change the icon', 'adjust the wording', post-story corrections, or any situation where the write gate blocks a small targeted change. Acts NOW - deferred work belongs in the notebook. Do NOT use for new features, design exploration, or changes requiring creative spark.

2026-07-17
creative-spark
웹·디지털 인터페이스 디자이너

This skill should be used when the user asks to "brainstorm", "explore options", "get creative", "what if we...", or selects "Let's get creative" during story or cycle creation. Also appropriate when the user describes a vague feature idea without clear direction. Generates 2-3 creative options with trade-offs, visual direction for UI stories, and wireframes.

2026-07-16
design-vibe
웹·디지털 인터페이스 디자이너

Use this skill when the user wants to discover, define, or refine their product's aesthetic identity. Triggers on "what should this feel like?", "help me figure out the vibe", "something feels off visually", "I want it to feel like [X]", "define the visual language", or when a project has no established design direction. This is the art director skill - it helps users articulate something they can feel but can't name. Also handles quick cohesion checks when the orchestrator needs one during cycle planning.

2026-07-16
lock-decision
소프트웨어 개발자

This skill should be used when the user says "lock it", "go with that", "approved", "that's the standard", or explicitly establishes a project-wide pattern like "from now on all forms should use this approach". Formalizes approved decisions into locked standards that the system enforces going forward. Not needed for story-scoped decisions — only for project-wide patterns.

2026-07-16
refine-chunk
소프트웨어 개발자

This skill should be used when validate-chunk reports errors or failures, when the user asks to "fix these errors", "resolve validation issues", "refine this chunk", or when specific build, lint, or type errors need surgical fixes. Makes precise, targeted edits to resolve specific validation issues without over-engineering.

2026-07-16
test-fix
소프트웨어 품질 보증 분석가·테스터

This skill should be used when validate-chunk reports test failures specifically, when the user says "tests are failing", "figure out what's wrong with the tests", "fix the failing tests", or when test assertions don't match expected output after chunk implementation. Triages whether the test or the implementation is wrong and fixes the correct one.

2026-07-16
validate-chunk
소프트웨어 품질 보증 분석가·테스터

Enforcement layer for chunk and story validation. Invokes the chunk-validator agent (haiku), enforces the verdict, routes failures to refine-chunk or test-fix, captures CLI learnings. The orchestrator invokes this skill — never the agent directly.

2026-07-16
이 저장소에서 수집된 skills 11개 중 상위 8개를 표시합니다.
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