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apple-design-system-wwdc25
Applies Apple's WWDC25 design-system guidance ("Get to know the new design system", session 356) and AppKit new-design guidance ("Build an AppKit app with the new design", session 310) to native Apple app UI as implementation checks. Use when designing, reviewing, or refactoring SwiftUI, UIKit, AppKit, or Catalyst UI for iOS, iPadOS, macOS (Tahoe), visionOS, watchOS, or tvOS involving Liquid Glass, toolbars, tab bars, sidebars, inspectors, sheets, popovers, scroll edge effects, concentric shapes, materials, icons/SF Symbols, controls, onboarding, settings, responsive layout, cross-device continuity, or HIG-quality polish; and for macOS AppKit work with NSToolbar, NSToolbarItemGroup, NSItemBadge, NSSplitViewController, split-item/titlebar accessories, NSBackgroundExtensionView, NSView.LayoutRegion, prefersCompactControlSizeMetrics, borderShape, tint prominence, slider neutralValue, NSGlassEffectView, NSGlassEffectContainerView, NSVisualEffectView, NSAppearance, scroll edge behavior, and AppKit/SwiftUI interop.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.