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dyCuong03
GitHub 제작자 프로필

dyCuong03

2개 GitHub 저장소에서 수집된 122개 skills를 저장소 단위로 보여줍니다.

수집된 skills
122
저장소
2
업데이트
2026-06-12
저장소 탐색

저장소와 대표 skills

routing
소프트웨어 개발자

Lazy skill loading router for the Unity DOTS agent team. Use this to determine which Unity-Skills modules to load before spawning agents. Never load all modules — select only what the task requires.

2026-06-12
triage
소프트웨어 개발자

Adaptive pipeline triage skill. Classify task complexity, blast radius, and domain in ≤8 file reads, then emit schema-valid workspace/triage.json that drives all downstream phase composition and agent selection.

2026-06-12
verifier
소프트웨어 품질 보증 분석가·테스터

Lightweight verification agent for small and medium complexity tasks. Mechanically runs the deterministic verification bundle from impl_result.json and emits verification_result.json. Does not design tests or edit code — replaces always-on tester for tiny/small/medium pipelines.

2026-06-12
agentmemory-codebase-recall
소프트웨어 개발자

Structured protocol for using agentmemory as a recall layer during codebase investigation. Load when any agent would otherwise start with broad Read/Grep/Glob exploration. agentmemory accelerates orientation — it is NOT a substitute for reading current source files.

2026-06-12
duplicate-skill-name
소프트웨어 품질 보증 분석가·테스터

First skill using a duplicate name for testing duplicate detection.

2026-06-11
duplicate-skill-name
소프트웨어 품질 보증 분석가·테스터

Second skill using the same duplicate name for testing duplicate detection.

2026-06-11
incompatible-platform
소프트웨어 품질 보증 분석가·테스터

Skill fixture with platform metadata incompatible with Linux/WSL environments where the team runs.

2026-06-11
invalid-paths
소프트웨어 품질 보증 분석가·테스터

Skill that references paths that do not exist on disk for testing path validation.

2026-06-11
이 저장소에서 수집된 skills 116개 중 상위 8개를 표시합니다.
cocos-agent-team
소프트웨어 개발자

Orchestrator for the 4-agent Cocos Creator 3.8.x playable production team. Use this skill when the user wants to build a complete playable end-to-end, kick off the agent pipeline, coordinate all 4 roles (design, cocos-engineer, typescript-dev, qa-tester), or manage the team workflow from spec to QA sign-off. Trigger on "build the playable", "start the team", "run the pipeline", "kick off production", "new playable", or when a playable-spec.md/json is ready and the user wants the full team to execute it.

2026-05-22
cocos-playable-engineer
소프트웨어 개발자

Cocos Creator 3.8.x specialist — owns the editor. Use this skill whenever the user mentions building a scene, creating prefabs, importing assets, configuring components, wiring sprite/UI nodes, setting up animations or particle systems, structuring a Cocos project, mounting TypeScript components onto nodes, or executing any task that needs the Cocos Creator MCP server. Trigger when the user says "build the scene", "make this a prefab", "import these assets", "set up the hierarchy", "wire the button", "configure the animation", or hands you a wireframe expecting a working scene back. Also trigger for build/preview/export questions on Cocos Creator 3.8.x specifically.

2026-05-22
cocos-playable-qa
소프트웨어 품질 보증 분석가·테스터

QA tester for Cocos Creator 3.8.x playables. Use this skill whenever the user wants to playtest a built playable, profile FPS or memory, run a regression pass after a change, audit a build against the spec's acceptance criteria, verify CTAs fire, check bundle size, validate scene integrity, or sign off a milestone. Trigger when the user says "test the playable", "QA pass", "playtest", "profile perf", "did the last change break X", "verify the CTA", "check FPS", "regression", "audit the build", or asks for a release sign-off. Also trigger when any other agent posts a "ready for QA" handoff.

2026-05-22
cocos-playable-typescript
소프트웨어 개발자

TypeScript gameplay engineer for Cocos Creator 3.8.x playables. Use this skill whenever the user asks to write or refactor a Cocos `Component`, set up `@property` decorators, build a state machine, handle input (touch/swipe/drag), drive `tween`/`Animation`, wire `EventTarget` callbacks, integrate audio, implement the CTA flow, or solve a logic bug in a playable's `.ts` file. Trigger when the user says "write the controller", "add the hook logic", "make the button do X", "fix the gameplay bug", "implement the CTA", "TypeScript", or "write a Cocos script". Also trigger when a wireframe's interaction contract needs code, or when the cocos-engineer asks for a script to mount on a node.

2026-05-22
playable-team
소프트웨어 개발자

Assembles a minimal Claude agent team for a specific Cocos Creator 3.8.x playable task. Analyzes the work needed, selects only the roles required, writes tasks to the team board, and runs scripts/start-team.sh with exactly those agents. Use when the user says "create a team for X", "spin up agents for X", "start a playable team", "I need a team to help with X", or invokes /playable-team. Also use when a task can be split across design, cocos-engineer, typescript-dev, and qa-tester agents.

2026-05-21
cocos-playable-design
그래픽 디자이너

UI/UX design lead for Cocos Creator 3.8.x playables. Use this skill whenever the user mentions wireframing a playable, planning scene layout, designing the onboarding/hook moment, writing UI specs, mapping interaction flow, sizing safe-area, planning CTA placement, auditing visual hierarchy, breaking a playable script/storyboard into screens, or producing an asset request list for a playable. Trigger even when the user says "design pass", "UX review", "lay out the screens", "what should the first 5 seconds look like", or hands you a `playable-spec.md` / `playable-spec.json` without naming a role.

2026-05-21
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