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GitHub 제작자 프로필

earchibald

11개 GitHub 저장소에서 수집된 37개 skills를 저장소 단위로 보여줍니다.

수집된 skills
37
저장소
11
업데이트
2026년 8월 1일
여기에는 상위 8개 저장소가 표시되며, 전체 저장소 목록은 아래에서 이어집니다.
저장소 탐색

저장소와 대표 skills

수집된 skill 14개 중 8개를 표시합니다.
godot-debugging-profiling
미분류

Expert debugging and profiling for leaks, GPU/Visual Profiler, headless CI QA, orphan nodes, thread-safe logs, and custom Debugger monitors — not print/breakpoint tutorials. Trigger on OBJECT_ORPHAN_NODE_COUNT, ObjectDB growth, Visual Profiler GPU spikes,…

2026년 8월 1일
godot-gdscript-mastery
미분류

Expert GDScript landmine guidance: static typing opcodes, signal-up/call-down, %UniqueName/@onready lifecycle, Callable bind/unbind, await sequences, typed collections, and safe Dictionary iteration. Use for code review, refactoring hot paths, or project…

2026년 8월 1일
godot-performance-optimization
미분류

Expert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification. Use when diagnosing lag, optimizing for target FPS, or reducing memory…

2026년 8월 1일
godot-procedural-generation
미분류

Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. Use when creating roguelikes, sandbox games, or dynamic content. Keywords…

2026년 8월 1일
godot-resource-data-patterns
미분류

Expert blueprint for data-oriented design using Resource/RefCounted classes (item databases, character stats, reusable data structures). Covers typed arrays, serialization, nested resources, and resource caching. Use when implementing data systems OR…

2026년 8월 1일
godot-save-load-systems
미분류

Expert blueprint for save/load systems using JSON/binary serialization, PERSIST group pattern, versioning, and migration. Covers player progress, settings, game state persistence, and error recovery. Use when implementing save systems OR data persistence.…

2026년 8월 1일
godot-testing-patterns
미분류

Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks. Use when choosing test layers, wiring CI, or validating signals/physics without beginner assert catalogs. Keywords: GdUnit4, GdUnitTestSuite,…

2026년 8월 1일
interactive-reports
소프트웨어 개발자

Durable interactive report server with browser+chat interaction -- build HTML pages with forms, serve from a local HTTP server that stays alive for repeated submissions. Agent polls /last-response endpoint. Isolated port range 9100-9199 avoids sibling agent…

2026년 5월 18일
ntfy-notify
소프트웨어 개발자

Use when sending push notifications via ntfy.sh topics. Sends arbitrary messages with optional title, priority, tags, click URL, and attachments via a single curl call. Also use when the user asks to send a notice, ping, or notification.

2026년 5월 17일
interactive-reports
소프트웨어 개발자

Self-terminating interactive report server with dual-channel browser+chat interaction — build HTML pages with forms, serve from a local HTTP server that auto-scans ports and self-terminates on submission. Output arrives in chat via notify_on_complete. Trigger…

2026년 5월 16일
agent-icon-design
소프트웨어 개발자

Design SVG icons/avatars for AI agents: draft SVG concept variants, render PNGs via rsvg-convert, coordinate multi-agent review via vault, deliver multi-resolution icon sets.

2026년 5월 16일
inter-agent-vault-coordination
소프트웨어 개발자

Set up vault-based inter-agent coordination: inbox/broadcast/pool directories, watchdog crons, and webhook notification mesh for multi-agent ecosystems.

2026년 5월 16일
obsidian-projects-system
소프트웨어 개발자

Operate the obsidian-projects issue tracker and agent orchestrator system — vault structure, issue lifecycle, agent dispatch, workflow modules, and plugin architecture. Load this when working on or with obsidian-projects issues, agent orchestration, or the OP…

2026년 5월 16일
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