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aabb-collision-testing
Guide for evaluating AABB collision logic on a live development server using browser tools.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Guide for evaluating AABB collision logic on a live development server using browser tools.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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| name | aabb-collision-testing |
| description | Guide for evaluating AABB collision logic on a live development server using browser tools. |
| category | game-development |
| summary | Provide a repeatable procedure to test AABB collision detection. |
Provide a reliable, repeatable procedure to test Axis-Aligned Bounding Box (AABB) collision detection in a local game server environment.
http://localhost:8080).window.game object with player1 and player2 instances matching the combat module API.npm start # or the appropriate launch command for the project
http://localhost:8080 in a browser.browser_navigate tool.checkHit:
(async () => {
const p1 = window.game.player1;
const p2 = window.game.player2;
p1.x = 400;
p2.x = 420;
p1.facing = 'RIGHT';
p1.initiateAttack();
p1.combatPhase = 'ACTIVE';
const { checkHit } = await import('./src/js/combat.js');
return checkHit(p1, p2);
})()
browser_console and verify the result is true or false as expected.ERR_CONNECTION_REFUSED. Ensure the correct start command and port.window.game: Some builds may not expose the game object; adjust the page or enable a debug flag.references/aabb-testing-notes.md – detailed troubleshooting log and example outputs.