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product-thinking

스타6
포크1
업데이트2026년 7월 16일 22:30

First-principles product-thinking method for principal-facing Minsky surfaces (cockpit pages/widgets, tray, vitals, future surfaces): derive what a surface SHOULD BE from the principal's supervision loop (triage/decide/steer/verify) instead of dashboard convention. Six moves: job story, owning question (receipts to the record), lightweight HTA (leaf = affordance), altitude (radiator/console/detail), ten decision-forcing X-over-Y principles (needs-me over newest, anomaly over inventory, blast-radius over action-type, ...), Do-Confirm audit (SAGAT freeze test, ISA-18.2 tier discipline, analogy + uniqueness tests). Use when designing or auditing any principal-facing surface, answering 'what should this page/widget be', or running a cockpit redesign/product pass. Sits ABOVE /cockpit-design (entity/visual layer) and /minsky-brand (register); implements the ambient-cockpit RFC's pull-surface discipline.

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

SKILL.md
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