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Vibe-Reverse-Engineering
Vibe-Reverse-Engineering에는 Ekozmaster에서 수집한 skills 5개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.
이 저장소의 skills
Use when porting a game for RTX Remix or to the fixed-function pipeline, working on renderer.cpp / ffp_state / remix-comp-proxy.ini / draw routing / VS constants / vertex declarations / matrix mapping / skinning, building or deploying a remix-comp-proxy patch, or diagnosing rendering issues in a patched game (white geometry, missing objects, wrong transforms, ImGui F4, diagnostics.log).
Use when attaching to or spawning a process for live analysis, setting breakpoints, tracing functions, collecting execution data, inspecting registers/memory/stack at runtime, stepping through code, patching live memory, catching who writes to an address, counting D3D9 draw calls, sending keystrokes or clicks to a game window, analyzing JSONL trace dumps, or performing any dynamic analysis task.
Use when porting a game for RTX Remix or to the fixed-function pipeline, working on renderer.cpp / ffp_state / remix-comp-proxy.ini / draw routing / VS constants / vertex declarations / matrix mapping / skinning, building or deploying a remix-comp-proxy patch, or diagnosing rendering issues in a patched game (white geometry, missing objects, wrong transforms, ImGui F4, diagnostics.log).
Use when porting a game for RTX Remix or to the fixed-function pipeline, working on renderer.cpp / ffp_state / remix-comp-proxy.ini / draw routing / VS constants / vertex declarations / matrix mapping / skinning, building or deploying a remix-comp-proxy patch, or diagnosing rendering issues in a patched game.
Frida-based live process analysis. Use when attaching to or spawning a process, setting breakpoints, tracing functions, collecting execution data, inspecting registers/memory/stack at runtime, stepping through code, patching live memory, catching who writes to an address, counting D3D9 draw calls, sending keystrokes to a game window, or analyzing JSONL trace dumps.