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roblox-building
3D builds via MCP, CSG operations, spatial coordination, Part properties, map design.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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3D builds via MCP, CSG operations, spatial coordination, Part properties, map design.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SoundService, SoundGroup mixer, spatial audio, 3D positioned sound, music systems, SFX patterns.
Lighting service, Atmosphere, post-processing (Bloom, ColorCorrection), day/night cycle.
Luau type system: annotations, generics, narrowing, inference philosophy, sealed/unsealed tables, exports, and Roblox-aware typing.
Constraints, VehicleSeat, ragdoll, projectiles, Attachment patterns, network ownership.
Studio MCP server tools, execute_luau, script_read/multi_edit, reliability patterns, workflows.
SOC 직업 분류 기준
| name | roblox-building |
| description | 3D builds via MCP, CSG operations, spatial coordination, Part properties, map design. |
| last_reviewed | "2026-05-27T00:00:00.000Z" |
Load when building physical geometry in Roblox Studio via MCP (execute_luau / run_code) — single objects, room-scale structures, or multi-zone maps. Covers CSG operations, spatial coordination, and platform quirks. See references/full.md for complete patterns, build process, and validation scripts.
Every MCP call is a blank slate. Re-acquire refs at start of EVERY call. Never guess coords from chat — READ from workspace first.
local model = workspace:FindFirstChild("MyBuild")
if not model then model = Instance.new("Model"); model.Name = "MyBuild"; model.Parent = workspace end
Player ~5 | Door: 4w×7h | Ceiling: 10-14 (rooms) | Counter: 3.5-4 | Seat: 1.5 | Path: 6+ wide
Def = {Width=6, Depth=3, ...}), no magic numberspcall SubtractAsync/UnionAsync, verify result:IsA("BasePart"), copy CFrame/Color/MaterialCollisionFidelity.Box on decorative unions-π/2 X = upAnchored=true, explicit Color/MaterialGuessing coords | Unanchored | Hardcoded positions | Block-only | Silent CSG fails | >30 parts/call | Default gray
Assess → Plan (named dims, anchor) → Build (relative offsets, ≤20 parts/call) → Validate
Layout → Ground (floors, Origin) → Zone shells → Landmarks → Fill props → Environment (lighting, spawns)
workspace/MapName/ → Origin (0,0,0), Terrain/, Zone_*/ (Floor, Walls/, Props/), Landmarks/, Lighting/, Spawns/