| name | durable-objects |
| description | Create and review Cloudflare Durable Objects. Use when building stateful coordination (chat rooms, multiplayer games, booking systems), implementing RPC methods, SQLite storage, alarms, WebSockets, or reviewing DO code for best practices. Covers Workers integration, wrangler config, and testing with Vitest. |
Durable Objects
Build stateful, coordinated applications on Cloudflare's edge using Durable Objects. Prefer current Cloudflare docs over memory for runtime, storage, RPC, and migration details.
Routing
- Use
agents-sdk when the code uses Cloudflare Agents SDK classes such as Agent, AIChatAgent, McpAgent, or Code Mode.
- Use this skill for raw Durable Objects, storage, RPC methods, alarms, WebSockets, sharding, Workers integration, and DO tests.
When to Use
- Creating new Durable Object classes for stateful coordination
- Implementing RPC methods, alarms, or WebSocket handlers
- Reviewing existing DO code for best practices
- Configuring wrangler.jsonc/toml for DO bindings and migrations
- Writing tests with
@cloudflare/vitest-pool-workers
- Designing sharding strategies and parent-child relationships
Retrieval Rules
Check current Cloudflare Durable Objects documentation before using uncertain syntax, compatibility-date behavior, SQLite storage details, alarms, WebSockets, or RPC features. Read existing wrangler.jsonc/wrangler.toml and compatibility date before edits.
Reference Documentation
./references/rules.md - Core rules, storage, concurrency, RPC, alarms
./references/testing.md - Vitest setup, unit/integration tests, alarm testing
./references/workers.md - Workers handlers, types, wrangler config, observability
Search: blockConcurrencyWhile, idFromName, getByName, setAlarm, sql.exec
Core Principles
Use Durable Objects For
| Need | Example |
|---|
| Coordination | Chat rooms, multiplayer games, collaborative docs |
| Strong consistency | Inventory, booking systems, turn-based games |
| Per-entity storage | Multi-tenant SaaS, per-user data |
| Persistent connections | WebSockets, real-time notifications |
| Scheduled work per entity | Subscription renewals, game timeouts |
Do NOT Use For
- Stateless request handling (use plain Workers)
- Maximum global distribution needs
- High fan-out independent requests
Quick Reference
Wrangler Configuration
{
"durable_objects": {
"bindings": [{ "name": "MY_DO", "class_name": "MyDurableObject" }]
},
"migrations": [{ "tag": "v1", "new_sqlite_classes": ["MyDurableObject"] }]
}
Basic Durable Object Pattern
import { DurableObject } from "cloudflare:workers";
export interface Env {
MY_DO: DurableObjectNamespace<MyDurableObject>;
}
export class MyDurableObject extends DurableObject<Env> {
constructor(ctx: DurableObjectState, env: Env) {
super(ctx, env);
ctx.blockConcurrencyWhile(async () => {
this.ctx.storage.sql.exec(`
CREATE TABLE IF NOT EXISTS items (
id INTEGER PRIMARY KEY AUTOINCREMENT,
data TEXT NOT NULL
)
`);
});
}
async addItem(data: string): Promise<number> {
const result = this.ctx.storage.sql.exec<{ id: number }>(
"INSERT INTO items (data) VALUES (?) RETURNING id",
data
);
return result.one().id;
}
}
export default {
async fetch(request: Request, env: Env): Promise<Response> {
const stub = env.MY_DO.getByName("my-instance");
const id = await stub.addItem("hello");
return Response.json({ id });
},
};
Critical Rules
- Model around coordination atoms - One DO per chat room/game/user, not one global DO
- Use
getByName() for deterministic routing - Same input = same DO instance
- Use SQLite storage - Configure
new_sqlite_classes in migrations
- Initialize in constructor - Use
blockConcurrencyWhile() for schema setup only
- Use RPC methods - Not fetch() handler (compatibility date >= 2024-04-03)
- Persist first, cache second - Always write to storage before updating in-memory state
- One alarm per DO -
setAlarm() replaces any existing alarm
- Keep atomic state changes together - Avoid
await between logically related storage writes; use synchronous SQL operations or explicit transactions where appropriate
Anti-Patterns (NEVER)
- Single global DO handling all requests (bottleneck)
- Using
blockConcurrencyWhile() on every request (kills throughput)
- Storing critical state only in memory (lost on eviction/crash)
- Using
await between related storage writes (breaks atomicity)
- Holding
blockConcurrencyWhile() across fetch() or external I/O
- Using an Agent SDK abstraction when a raw Durable Object is required, or vice versa, without explaining the tradeoff
Stub Creation
const stub = env.MY_DO.getByName("room-123");
const id = env.MY_DO.idFromString(storedIdString);
const stub = env.MY_DO.get(id);
const id = env.MY_DO.newUniqueId();
const stub = env.MY_DO.get(id);
Storage Operations
this.ctx.storage.sql.exec("INSERT INTO t (c) VALUES (?)", value);
const rows = this.ctx.storage.sql.exec<Row>("SELECT * FROM t").toArray();
await this.ctx.storage.put("key", value);
const val = await this.ctx.storage.get<Type>("key");
Alarms
await this.ctx.storage.setAlarm(Date.now() + 60_000);
async alarm(): Promise<void> {
}
await this.ctx.storage.deleteAlarm();
Testing Quick Start
import { env } from "cloudflare:test";
import { describe, it, expect } from "vitest";
describe("MyDO", () => {
it("should work", async () => {
const stub = env.MY_DO.getByName("test");
const result = await stub.addItem("test");
expect(result).toBe(1);
});
});