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GitHub 저장소

oasis7

oasis7에는 eng-cc에서 수집한 skills 29개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
29
Stars
13
업데이트
2026-07-26
Forks
1
직업 범위
직업 카테고리 8개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

default-workflow-bootstrap
소프트웨어 개발자

Use when any oasis7 user request starts and must bind the canonical worktree, GitHub-backed task truth, and owner before routing.

2026-07-26
requesting-repo-owned-review
소프트웨어 품질 보증 분석가·테스터

Use when a branch is about to create a PR and needs fresh involved-role review.

2026-07-26
finishing-a-development-branch
소프트웨어 개발자

Use when implementation is verified and the branch must proceed through review, PR, merge, and cleanup.

2026-07-16
executing-project-tasks
기타 컴퓨터 관련 직업

Use when a task has written repo truth and implementation should proceed step by step with evidence.

2026-07-16
verification-before-completion
소프트웨어 개발자

Use when about to claim a task is complete, tests passed, a branch is ready for PR, or a PR is ready to merge. Requires fresh verification, direct output inspection, and use of `./scripts/pm/claim-ready.sh` when the claim can be mapped to one verification command.

2026-07-16
repo-owned-workflow-router
소프트웨어 개발자

Use when a bound oasis7 task needs the next repo-owned workflow phase selected.

2026-07-15
tpm-production-supervisor
소프트웨어 개발자

Use when assessing or developing the blocked production-supervisor target for a bound oasis7 task spanning multiple lifecycle phases.

2026-07-12
writing-repo-owned-skills
기타 컴퓨터 관련 직업

Use when creating or moving a repo-owned skill surface under .agents/skills or skills, replacing upstream guidance, or editing trigger wording, helper references, or governance links.

2026-07-07
agent-browser
소프트웨어 개발자

Use when automating browser interaction with the local agent-browser CLI, including navigation, forms, screenshots, extraction, authentication, responsive checks, or visual diff workflows.

2026-07-07
content-creation
시장조사 분석가·마케팅 전문가

Use when drafting or adapting oasis7 liveops, community, channel, release, or marketing copy that needs format, headline, SEO, CTA, or campaign guidance.

2026-07-07
epic-story-orchestrator-zh
기술 작가

Use when planning, extending, or drafting a Chinese long-form, world-heavy story or lore bible that needs reusable world rules, character registries, timeline control, chapter cards, consistency checks, and repo-tracked writeback.

2026-07-07
game-architect
소프트웨어 개발자

Use when planning a new game architecture, major game feature, refactor, or technical design document that needs structured requirement, technical design, and implementation-plan outputs.

2026-07-07
game-design-theory
웹·디지털 인터페이스 디자이너

Use when an oasis7 gameplay, product, agent, visual, or liveops slice needs theory-backed framing for player motivation, core loops, progression, balance, or experience design.

2026-07-07
game-interaction-design
웹·디지털 인터페이스 디자이너

Use when an oasis7 change creates or modifies player-visible interaction behavior, including player-facing flows, input/control behavior, UI state feedback, error recovery, accessibility implications, or game UX heuristics for viewer, web, launcher, or gameplay screens.

2026-07-07
game-visual-design
웹·디지털 인터페이스 디자이너

Use when an oasis7 change creates or modifies visual/player-visible game UI content, including screen hierarchy, readability, contrast, composition, density, motion emphasis, screenshot review criteria, or visual reference workflows for viewer, web, launcher, or gameplay screens.

2026-07-07
gameplay-mechanics
소프트웨어 개발자

Use when implementing or refining concrete gameplay mechanics, feedback loops, combat, economy, progression, movement, event interactions, or balance iteration.

2026-07-07
gpt-image-2
그래픽 디자이너

Use when generating or editing raster images through GPT Image 2 / ChatGPT Images 2.0 using the user's ChatGPT subscription.

2026-07-07
humanizer-zh
기술 작가

Use when editing Chinese text to reduce AI-written patterns, improve natural voice, remove promotional phrasing, and preserve the author intent without adding unsupported meaning.

2026-07-07
level-design
소프트웨어 개발자

Use when designing or evaluating game levels, pacing, difficulty progression, spatial layout, environmental storytelling, encounters, or traversal flow.

2026-07-07
memory-management
소프트웨어 개발자

Use when optimizing game memory usage, object pooling, allocation behavior, garbage collection, memory profiling, asset streaming, or platform memory budgets.

2026-07-07
optimization-performance
소프트웨어 개발자

Use when optimizing game performance, profiling frame rate, CPU/GPU bottlenecks, loading time, scalability, or multi-platform runtime behavior.

2026-07-07
particle-systems
소프트웨어 개발자

Use when creating, tuning, optimizing, pooling, or troubleshooting particle effects, visual effects recipes, GPU particles, or engine-specific VFX tooling.

2026-07-07
prd
프로젝트 관리 전문가

Use when generating or improving Product Requirements Documents with executive summaries, user stories, technical specifications, acceptance criteria, and risk analysis.

2026-07-07
synchronization-algorithms
소프트웨어 개발자

Use when an oasis7 runtime slice needs to analyze or design authority, state consistency, reconciliation, prediction, interpolation, lag handling, or multiplayer synchronization behavior.

2026-07-07
xiaohongshu-note-analyzer
시장조사 분석가·마케팅 전문가

Use when reviewing or optimizing XiaoHongShu / RedNote note content for title quality, keywords, sensitivity risk, commercialization level, and engagement potential.

2026-07-07
bounded-brainstorming
소프트웨어 개발자

Use when the task is still ambiguous, needs scope decomposition or option comparison, or is inherently visual enough to justify a visual companion before implementation. Converts upstream brainstorming into a repo-owned, non-mandatory ideation step.

2026-06-30
tdd-test-writer
소프트웨어 품질 보증 분석가·테스터

Use when a behavior-changing task needs failing tests first, RED/GREEN handoff, or automated behavior gates before implementation.

2026-06-30
receiving-code-review
소프트웨어 개발자

Use when a PR receives review comments or when a user asks to handle review feedback. Verifies each comment against code and repo truth, applies minimal valid fixes, and keeps thread resolution separate from merge readiness.

2026-06-08
systematic-debugging
소프트웨어 개발자

Use when you hit a bug, failing test, broken script, unexpected diff, or behavior regression. Focuses on reproduction, narrowing the failure surface, validating hypotheses, and only then patching the root cause.

2026-05-23