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cortex-build
Use when building the Unreal Engine project, after modifying C++ source files, or when build errors need diagnosis
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Use when building the Unreal Engine project, after modifying C++ source files, or when build errors need diagnosis
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Use when inspecting skeletal animation assets or authoring sequence skeleton named notifies through UnrealCortex.
Use when setting up Cortex for a project, getting started, refreshing schema, or asking what to do next
Use when creating, modifying, reviewing, debugging, or reparenting Blueprints — structure, graphs, variables, functions, inheritance, best practices
Blueprint-to-C++ migration pipeline with conversational analysis, plan-driven execution, visual progress tracking, and hard gates. Supports --audit, --resume, and --fast (streamlined mode for simple migrations).
Use when the Unreal Editor needs to be started, checked, reconnected, or restarted
Use when placing, organizing, or reviewing actors in a level
| name | cortex-build |
| description | Use when building the Unreal Engine project, after modifying C++ source files, or when build errors need diagnosis |
Builds the UE project with proper configuration.
Read the effective Cortex config to get the engine path:
.cortex/config.yaml.cortex/config.local.yaml over it for per-machine overrides$UE_PATH only when project config does not provide engine.pathUse the shared loader when available:
python cortex-toolkit/lib/cortex_config.py --project-dir . --get engine.path
Find the .uproject file in the project root.
Execute the build command:
"$ENGINE_PATH/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe" \
<ProjectName>Editor Win64 Development \
-Project="<absolute path to .uproject>" \
-WaitMutex -FromMsBuild
Success: Report "Build succeeded" with any warnings.
Failure: Parse the build output:
error C or error :)DLL locked: If build fails with DLL lock error, suggest:
Intermediate/Build/BuildRules/*.dllIf UE Editor is running, it will hot-reload automatically. No action needed.