원클릭으로
cortex-reflect
Use when assessing blast radius before breaking changes, or analyzing class architecture and cross-references
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
메뉴
Use when assessing blast radius before breaking changes, or analyzing class architecture and cross-references
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Use when inspecting skeletal animation assets or authoring sequence skeleton named notifies through UnrealCortex.
Use when setting up Cortex for a project, getting started, refreshing schema, or asking what to do next
Use when creating, modifying, reviewing, debugging, or reparenting Blueprints — structure, graphs, variables, functions, inheritance, best practices
Blueprint-to-C++ migration pipeline with conversational analysis, plan-driven execution, visual progress tracking, and hard gates. Supports --audit, --resume, and --fast (streamlined mode for simple migrations).
Use when the Unreal Editor needs to be started, checked, reconnected, or restarted
Use when placing, organizing, or reviewing actors in a level
| name | cortex-reflect |
| description | Use when assessing blast radius before breaking changes, or analyzing class architecture and cross-references |
Analyze your project's class architecture, or assess the blast radius of a change before making it.
cortex-reflect AMyCharacter — Full context for a class
cortex-reflect hierarchy AMyCharacter — Inheritance tree
cortex-reflect usages Health AMyCharacter — Cross-references
cortex-reflect impact TakeDamage AMyCharacter — What breaks if I remove this?
cortex-reflect blast radius /Game/Blueprints/BP_BaseEnemy — What depends on this asset?
Triggers: "show hierarchy", "what overrides X", "where is X used", "tell me about class X", general architecture questions
Use the Task tool with subagent_type: "cortex-toolkit:project-analyzer" and max_turns: 35.
Triggers: "what breaks if", "blast radius", "impact of removing", "is it safe to change", "what depends on"
Execute these steps directly (no agent — fast path):
Call reflect_cache_status. If stale (last scan > 30min ago), run scan_project first
so class hierarchy + usage scans are current.
If symbol + class are provided:
impact_analysis with target_class, symbol, and inferred change_typeIf only an asset path is provided:
get_referencers for a quick package-level dependency listimpact_analysis
with change_type="removed_class"Present grouped by risk:
If not_scanned.count > 0, ask:
"{N} Blueprints were not scanned (not loaded in editor). Run deep scan for full coverage?"
If user agrees, re-run with deep_scan=true.
Recommend:
Default to Explore / Understand.
If the agent's response includes a Status line:
If the agent's response has no Status line (e.g., turn limit reached mid-response), treat as partial — summarize whatever analysis was produced.