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hamsterball-first-d3d8-build
First D3D8-based Hamsterball reimplementation build - proof of concept running on Wine
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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First D3D8-based Hamsterball reimplementation build - proof of concept running on Wine
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Reverse engineer and recreate the Hamsterball game (2000s Windows game by Raptisoft)
Start GhidraMCP headless server with the Hamsterball.exe project — always do this before any RE work
Restore all function renames from FUNCTION_MAP.md back into a fresh Ghidra project after DB loss or re-import
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| name | hamsterball-first-d3d8-build |
| description | First D3D8-based Hamsterball reimplementation build - proof of concept running on Wine |
| category | reimplementation |
| tags | ["d3d8","win32","game-engine","hamsterball"] |
WinMain (0x4278E0)
├── D3D8 device creation
├── DInput8 initialization
├── Load Arena-WarmUp.mesworld
├── Parse 17 scene objects
├── Enter game loop:
│ ├── Clear screen
│ ├── Draw ball (sphere placeholder)
│ ├── Draw object markers
│ └── Present
cd ~/hamsterball-re/reimpl
i686-w64-mingw32-gcc -std=c11 -m32 -O2 -Iinclude \
src/core/win32_main.c src/level/*.c \
-o hamsterball.exe \
-ld3d8 -ldinput8 -ldsound -ldxguid -lole32 -lwinmm -mwindows
wine ./hamsterball.exe
Binary format (v7, verified against WarmUp data):
Ref: ~/hamsterball-re/analysis/ghidra/decompilations/graphics/decomp_binary_meshloader.c