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hamsterball-reimplementation-workflow
Iterative build-test-commit workflow for Hamsterball D3D8 reimplementation
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Iterative build-test-commit workflow for Hamsterball D3D8 reimplementation
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Reverse engineer and recreate the Hamsterball game (2000s Windows game by Raptisoft)
Start GhidraMCP headless server with the Hamsterball.exe project — always do this before any RE work
Restore all function renames from FUNCTION_MAP.md back into a fresh Ghidra project after DB loss or re-import
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| name | hamsterball-reimplementation-workflow |
| description | Iterative build-test-commit workflow for Hamsterball D3D8 reimplementation |
| category | reimplementation |
| tags | ["d3d8","game-dev","iterative","workflow"] |
1. Identify next subsystem (e.g., MESHWORLD geometry rendering)
2. Write targeted decompilation from Ghidra
3. Implement in reimpl/src/
4. Compile with MinGW
5. Test with Wine
6. Commit + push to both repos
7. Save Ghidra
# Build
cd ~/hamsterball-re/reimpl
i686-w64-mingw32-gcc -std=c11 -m32 -O2 -Iinclude \
src/core/win32_main.c src/level/*.c \
-o hamsterball.exe -ld3d8 -ldinput8 -ldsound -ldxguid -lole32 -lwinmm -mwindows
# Run
wine ./hamsterball.exe
# Debug Wine D3D8 translation
WINEDEBUG=+d3d8 wine ./hamsterball.exe 2>&1 | head -100