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GitHub 저장소

gstack-game

gstack-game에는 fagemx에서 수집한 skills 37개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
37
Stars
53
업데이트
2026-05-31
Forks
5
직업 범위
직업 카테고리 7개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

gstack-game
소프트웨어 개발자

Game development workflow skills for Claude Code. 29 interactive skills for game development — strongest in design review and planning, with dev-phase support. When you notice the user is at these stages, suggest the appropriate skill: - User has a fragile mood/image/mechanic fragment and wants creative sparks, not critique → suggest /spark-lens - User has a PDF/doc/notes they want to turn into a GDD → suggest /game-import - Brainstorming a game idea → suggest /game-ideation - Reviewing a game plan (strategy/direction) → suggest /game-direction - Reviewing a game design document → suggest /game-review - Reviewing technical architecture for a game → suggest /game-eng-review - Reviewing game economy or balance → suggest /balance-review - Simulating player experience → suggest /player-experience - Reviewing game UI/UX → suggest /game-ux-review - Evaluating a game pitch or proposal → suggest /pitch-review - Code review on a game project → suggest /gameplay-implementation-review - QA testing a game → suggest /gam

2026-05-31
asset-review
소프트웨어 개발자

Asset pipeline QA. Checks naming conventions, file formats, performance budgets, style consistency (deviation counting, not quality judgment), and pipeline health. Use when you have game assets to audit — NOT for in-engine visual review (use /game-visual-qa) or architecture review (use /game-eng-review).

2026-05-31
balance-review
경영 분석가

Use when a game has numbers that need checking — difficulty curves, currency flow, gacha rates, progression pacing, grind ratios, or pay-to-win concerns. Not for visual design, narrative, core loop evaluation (use /game-review), or player experience walkthrough (use /player-experience).

2026-05-31
build-playability-review
상업·산업 디자이너

Use when a prototype or build exists and you need to know: is this worth playing? Not QA (use /game-qa for bugs), not feel (use /feel-pass for responsiveness), not code (use /gameplay-implementation-review). This evaluates the EXPERIENCE: does the loop close, does the session hold, does the player want to come back.

2026-05-31
careful
소프트웨어 개발자

Safety mode. Warns before destructive commands (rm -rf, DROP TABLE, git push -f, force delete). Does NOT restrict file editing scope — use /guard for that.

2026-05-31
feel-pass
상업·산업 디자이너

Use when a prototype or playable build exists and you need to know if a mechanic feels alive or dead — responsiveness, impact, rhythm, feedback chains, dead time. Not for GDD review (use /game-review), not for code review (use /gameplay-implementation-review), not for bug hunting (use /game-debug). Requires a playable build or detailed video of gameplay.

2026-05-31
game-codex
소프트웨어 개발자

Adversarial second opinion for game code and design. Independent review from a fresh context, focused on game-specific failure modes. 3-pass exploit methodology (attack surface → systematic scan → creative exploitation), design challenge with fallacy detection, and structured consulting.

2026-05-31
game-debug
소프트웨어 개발자

Game debugging and root cause analysis. Analyzes crash dumps, performance bottlenecks, physics glitches, network desync, and gameplay bugs through structured hypothesis testing.

2026-05-31
game-direction
프로젝트 관리 전문가

Game direction review from producer/creative director perspective. Challenges premises, evaluates scope, market positioning, and strategic alignment.

2026-05-31
game-docs
소프트웨어 개발자

Game release documentation update. Generates player-facing patch notes, internal changelog, and updates all project documentation after a release.

2026-05-31
game-eng-review
소프트웨어 개발자

Game technical architecture review. Evaluates engine choice, rendering pipeline, networking, physics, data persistence, and platform adaptation.

2026-05-31
game-ideation
상업·산업 디자이너

Interactive game concept brainstorming. Structures raw ideas into Fantasy/Loop/Twist, challenges assumptions with forcing questions, and validates with Iceberg framework.

2026-05-31
game-import
소프트웨어 개발자

Import and standardize game design documents from any format (PDF, Notion export, Google Doc, chat logs, verbal description) into the gstack-game standard markdown structure at docs/gdd.md. Gateway skill — run this first before /game-review or any other review skill.

2026-05-31
game-qa
소프트웨어 품질 보증 분석가·테스터

Systematic game QA. Tests functional correctness, visual quality, performance, audio, input, compatibility, localization, and progression integrity.

2026-05-31
game-retro
프로젝트 관리 전문가

Game development sprint/milestone retrospective. Tracks feature completion, bug density trends, velocity, and team health with quantitative metrics.

2026-05-31
game-review
상업·산업 디자이너

Trigger: User wants a structured review of a Game Design Document (GDD). Use when: "review my GDD", "game review", "check my game design", "how's my GDD", "/game-review", or user has a docs/gdd.md and asks for design feedback. Do NOT use when: User wants code review (use /review), balance-specific analysis (use /balance-review), or brainstorming from scratch (use /game-ideation).

2026-05-31
game-ship
소프트웨어 개발자

Game release workflow. Build, test, changelog, PR, platform submission. Supports Steam, App Store, Google Play, Web, and custom pipelines.

2026-05-31
game-ux-review
그래픽 디자이너

Game UI/UX review. Evaluates HUD readability, menu flow, shop interface, tutorial UI, controller/touch adaptation, and accessibility.

2026-05-31
game-visual-qa
그래픽 디자이너

Visual QA for games. Reviews art style consistency, UI alignment, animation quality, screen adaptation, and visual polish.

2026-05-31
gameplay-implementation-review
소프트웨어 개발자

Use when a PR or code change exists for a game project and you need to review it for both code quality AND design intent survival. Evolved from /game-code-review — adds Pass 0 checking whether design intent from handoff survived implementation. Not for reviewing design docs (use /game-review), not for feel evaluation (use /feel-pass), not for playability (use /build-playability-review).

2026-05-31
guard
소프트웨어 개발자

Full safety mode. Combines /careful (destructive command warnings) with file scope restriction. Prevents editing files outside a specified directory.

2026-05-31
implementation-handoff
소프트웨어 개발자

Use when a prototype slice plan exists and you need to translate design intent into a build package that a coding agent or developer can execute. Not for deciding what to build (use /prototype-slice-plan), not for reviewing built code (use /gameplay-implementation-review), not for evaluating architecture (use /game-eng-review).

2026-05-31
pitch-review
시장조사 분석가·마케팅 전문가경영 분석가

Game pitch/proposal review — triggered when user has a game concept, pitch deck, or GDD to evaluate. Scores market positioning, differentiation, feasibility, business case, and pitch quality. Outputs a weighted Pitch Health Score with GREENLIGHT / PROTOTYPE FIRST / PIVOT / PASS recommendation.

2026-05-31
plan-design-review
그래픽 디자이너

Designer's eye plan review for games. Rates 7 design dimensions 0-10, explains what a 10 looks like, then fixes the plan to get there. Use when a game plan exists but UI/UX decisions need to be specified before implementation. Proactively suggest when the user has a plan with UI components that should be reviewed before building.

2026-05-31
player-experience
상업·산업 디자이너

First-person player experience walkthrough — simulates playing the game as a specific persona, narrating moment-by-moment what the player sees, feels, and does. Use when you want to find friction, confusion, and churn risks through role-play rather than analysis.

2026-05-31
playtest
상업·산업 디자이너

Playtest protocol design. Creates test plans, defines observation metrics, structures feedback collection, and designs data analysis frameworks.

2026-05-31
prototype-slice-plan
프로젝트 관리 전문가

Use when design review is done and you need to decide what to build FIRST — which slice, what hypothesis to test, what to fake, what failure looks like. Not for brainstorming (use /game-ideation), not for reviewing a GDD (use /game-review), not for handing off to implementation (use /implementation-handoff after this skill).

2026-05-31
spark-lens
상업·산업 디자이너

Low-pressure creative spark facilitation for early game ideas. Use when the user wants to protect enthusiasm, explore a half-formed concept, turn a feeling, image, character, mechanic, dream, or unfinished fragment into richer game possibilities, or leave an emotional imprint on the project before formal ideation/review. Avoid scoring, critique, feasibility checks, market language, investment language, pitch language, and forced deliverables.

2026-05-31
triage
소프트웨어 개발자

Entry point for new users. Detects project state from existing artifacts, asks 0-2 targeted questions, and routes to the right skill. Run this when you don't know which gstack-game skill to start with.

2026-05-31
unfreeze
소프트웨어 개발자

Deactivate /guard scope restriction. Returns to normal editing mode.

2026-05-31
issue-pipeline
소프트웨어 개발자

End-to-end issue pipeline: plan → implement → review → merge. Dispatches parallel sub-agents with worktree isolation. Usage: /issue-pipeline 33 34 35 [--skip-plan] [--skip-review] [--no-merge]

2026-03-29
pr-review-loop
소프트웨어 개발자

Iteratively review PR, post comment, fix issues, and re-review until LGTM

2026-03-25
issue-plan
프로젝트 관리 전문가

Start working on a gstack-game GitHub issue with a three-phase deep-dive workflow (research → innovate → plan). Reads affected skills, explores solution approaches, produces implementation plan, posts all phases to the issue. Run as: /issue-plan 123

2026-03-25
issue-action
소프트웨어 개발자

Implement an approved plan for a gstack-game GitHub issue. Reads deep-dive artifacts, creates feature branch, executes plan steps, runs build+test, creates PR. Run after /issue-plan when plan is approved.

2026-03-25
contribute-review
소프트웨어 개발자

Use when a GitHub Issue with domain knowledge (gotcha, benchmark, forcing question, scoring calibration) needs to be integrated into a skill's references/ files. Reads the Issue, converts to proper format, checks for contradictions, creates a PR. Run as: /contribute-review #123 or /contribute-review scan.

2026-03-25
issue-create
소프트웨어 개발자

Create GitHub issues for gstack-game improvements — skill gaps, wrong benchmarks, new skill proposals, template bugs. Maps conversation context into actionable issues with proper labels and skill references.

2026-03-25
skill-review
소프트웨어 개발자

Use when you need to assess the quality of a gstack-game skill, decide which skill to improve next, or refactor a skill for progressive disclosure. Run on a single skill or scan all skills. Not for reviewing game designs (use /game-review) or code (use /gameplay-implementation-review).

2026-03-25