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GitHub 저장소

agent-skills

agent-skills에는 fcsouza에서 수집한 skills 38개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
38
Stars
16
업데이트
2026-07-13
Forks
2
직업 범위
직업 카테고리 9개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

nuvemshop-sdk
소프트웨어 개발자

Prepare, audit, implement, homologate, and publish Nuvemshop/Tiendanube apps. Use when the user needs help with Nuvemshop Partner Portal app creation, public App Store publication, private client distribution, OAuth, scopes, webhooks, API usage, NubeSDK migration or development, Nexo embedded admin apps, Nimbus/design requirements, homologation artifacts, demo videos, FAQ/support docs, billing/publication data, app descriptions, or approval checklists.

2026-07-13
foundry-vtt-module-dev
소프트웨어 개발자

Covers building, extending, debugging, and maintaining Foundry VTT modules for v13+. This skill applies when scaffolding a new module, writing custom Actor/Item types with TypeDataModel, building ApplicationV2 sheets or dialogs, registering hooks or settings, implementing socket communication, extending the canvas with PIXI.js, managing compendium packs, using ActiveEffects, setting up TypeScript with fvtt-types, configuring Vite/Rollup builds, localizing strings, or migrating modules between Foundry versions. Triggers on: "Foundry module", "FVTT", "FoundryVTT", "foundryvtt module", "ApplicationV2", "TypeDataModel", "actor sheet", "module.json", "fvtt-types", "libWrapper", "socketlib", or any task involving Foundry VTT module development.

2026-05-05
foundry-vtt-system-dev
소프트웨어 개발자

Covers building, extending, and maintaining Foundry VTT game systems for v13+. This skill applies when scaffolding a new system, defining Actor/Item types with TypeDataModel, customizing dice mechanics, implementing combat & initiative, building character sheets, handling system data migration, or configuring template.json. Triggers on: "Foundry system", "FVTT system", "system.json", "template.json", "foundryvtt system", "Actor subclass", "Item subclass", "custom dice", "DiceTerm", "system development", "game system", "RPG system", "statusEffects", "hotbarDrop", "custom enricher", "JournalEntryPage", "TokenDocument", or any task involving Foundry VTT system development.

2026-05-05
claude-agent-sdk
소프트웨어 개발자

Build production AI agents with the Claude Agent SDK (TypeScript: @anthropic-ai/claude-agent-sdk, Python: claude-agent-sdk). Use this skill whenever: building programmatic agents with Claude, using query() or ClaudeSDKClient, configuring hooks/subagents/MCP servers/custom tools, setting up permissions or sessions, deploying agents to Docker/CI/CD/cloud, importing @anthropic-ai/claude-agent-sdk or claude-agent-sdk, mentioning 'agent sdk' or 'claude sdk' in a coding context, building autonomous agents that read files/run commands/edit code, or any task involving programmatic Claude Code integration. Even if the user just says 'build an agent' or 'automate with Claude' — use this skill.

2026-04-22
engineering-elevenlabs-sound-music
소프트웨어 개발자

Use when adding audio to a game — SFX generation, adaptive music, voice acting, and audio state machine integration. Covers BOTH ElevenLabs API AND Vertex AI Lyria as user-choosable alternatives for game audio production.

2026-03-25
game-architect
소프트웨어 개발자

Comprehensive game MVP interviewer and planner. Interviews you in progressive groups, researches genre conventions and reference games, then produces an actionable MVP First Draft with starter project files. Use when starting a new game project from scratch.

2026-03-25
game-balance
소프트웨어 개발자

Analyzes a game system against design principles — economy health metrics, difficulty curve, reward schedules, and progression cost curves. Flags imbalances with severity levels. Use after creating an MVP plan with game-architect. Extract the analysis scope (economy/difficulty/progression/rewards/all) from the user's message.

2026-03-25
game-build
소프트웨어 개발자

Builds a game component from the MVP plan — production TypeScript + Vitest tests + mock dependencies + build registry tracking. Extract the component name from the user's message (or "status" to check progress). Requires docs/mvp-first-draft.md — run game-architect first.

2026-03-25
game-expand
소프트웨어 개발자

Adds a new feature to an existing MVP plan — scoped architect interview, scope validation against original plan, and integration into the build sequence. Extract the feature name or description from the user's message. Requires docs/mvp-first-draft.md — run game-architect first.

2026-03-25
game-lore
소프트웨어 개발자

Adds or updates a single world lore entry (faction, location, NPC, or event) — validates against existing lore for consistency, applies the right template, and updates docs/world-lore.md. Extract the entry type (faction/location/npc/event) and name from the user's message.

2026-03-25
game-quest
소프트웨어 개발자

Designs a single quest end-to-end — coherence check, objective tree, quest brief, and registry entry. Extract the quest name from the user's message. Requires docs/world-lore.md and docs/quest-registry.md.

2026-03-25
game-review
소프트웨어 품질 보증 분석가·테스터

Audits existing game code against design principles — checks server-authority, schema conventions, auth security, payment safety, narrative coherence, and MVP scope drift. Extract the optional component name or path from the user's message (defaults to entire src/). Use after building components or before committing.

2026-03-25
react-animations
웹 개발자

Use when implementing animations, transitions, or motion effects in React apps. Invoke this skill whenever someone asks about animation, transition, motion, framer motion, react spring, GSAP, entrance/exit effects, scroll animation, parallax, gesture, drag, card flip, screen shake, health bar, damage numbers, loading states, page transitions, hover effects, or any element that should move, fade, scale, or respond to interaction — even if they don't use the word "animation".

2026-03-07
openclaw-genie
네트워크·컴퓨터 시스템 관리자

Use when the user asks about OpenClaw — installation, configuration, agents, channels, memory, tools, hooks, skills, deployment, Docker, multi-agent, OAuth, gateway, CLI, browser, exec, PDF, voice, secrets, sandboxing, sessions, cron, webhooks, heartbeat, sub-agents, nodes, companion devices, canvas, camera, or messaging platform integration. Also invoke for questions about running OpenClaw agents: memory recall (memory_search), cron scheduling, multi-agent setup, or any openclaw.json behavior. OpenClaw has proprietary configuration syntax (SecretRef, dmPolicy, node.invoke, tool profiles) and CLI commands that require this skill to answer correctly.

2026-03-07
design-game-design-fundamentals
소프트웨어 개발자

Use when designing core game loops, feedback systems, player motivation models, MDA framework analysis, progression curves, difficulty tuning, reward schedules, or any genre-agnostic game design theory.

2026-03-05
design-game-economy-design
소프트웨어 개발자

Use when designing virtual economies, currencies, sink/faucet balance, loot tables, crafting systems, shops, or inflation control. Triggers: economy, currency, sinks, loot, inflation, crafting, shop.

2026-03-05
design-level-design
특수 효과 아티스트 및 애니메이터

Use when designing game levels, environments, difficulty curves, pacing, encounter placement, or spatial layouts for any game genre. Triggers: level, pacing, difficulty curve, encounter, environment, spatial design.

2026-03-05
design-procedural-gen
소프트웨어 개발자

Use when implementing procedural content generation, dungeon or map generation, procedural loot tables, world seeds, noise-based terrain, NPC behavior variation, or wave function collapse. Triggers: procedural, dungeon gen, map gen, loot table, world seed, noise, BSP, wave function collapse, randomization.

2026-03-05
design-quest-mission-design
그래픽 디자이너

Use when designing quests, missions, objectives, quest trees, or reward structures. Requires quest-narrative-coherence check before any quest creation. Triggers: quest, mission, objectives, quest tree, rewards.

2026-03-05
design-skill-progression-trees
소프트웨어 개발자

Use when designing or implementing skill trees, talent trees, ability progression systems, or unlock graphs. Triggers: skill tree, talent tree, ability tree, progression system, unlock, prestige, node, skill points.

2026-03-05
design-ui-ux-game
그래픽 디자이너

Use when designing game UI — HUD patterns, menu systems, onboarding flows, feedback loops, accessibility features, or notification systems. Triggers: HUD, menu, onboarding, accessibility, UI, UX, game interface.

2026-03-05
engineering-betterauth-integration
소프트웨어 개발자

Use when implementing authentication, login flows, OAuth, JWT sessions, or role-based access control (RBAC) for games with BetterAuth. Triggers: auth, login, OAuth, JWT, roles, permissions, RBAC.

2026-03-05
engineering-bullmq-game-queues
소프트웨어 개발자

Use when implementing job queues, matchmaking systems, async game events, delayed jobs, or scheduled tasks with BullMQ. Triggers: queue, matchmaking, async events, jobs, workers, scheduling.

2026-03-05
engineering-game-backend-architecture
소프트웨어 개발자

Use when building game servers, WebSocket connections, room management, game tick loops, or server-authoritative architecture with Elysia. Triggers: game server, WebSocket, rooms, tick loop, server architecture, multiplayer backend.

2026-03-05
engineering-game-state-sync
소프트웨어 개발자

Use when implementing client-server state synchronization, delta compression, optimistic updates, rollback netcode, or real-time game state reconciliation. Triggers: state sync, netcode, delta, rollback, interpolation, prediction.

2026-03-05
engineering-gameplay-analytics
데이터 과학자

Use when tracking player events, implementing retention analytics, building engagement funnels, measuring D1/D7/D30 retention, or setting up gameplay telemetry. Triggers: analytics, telemetry, events, retention, D1 D7 D30, funnel, engagement, session tracking, player behavior.

2026-03-05
engineering-matchmaking-system
소프트웨어 개발자

Use when implementing player matchmaking, skill-based match selection, lobby systems, queue management, or rank-based grouping. Triggers: matchmaking, lobby, queue, ELO, skill-based, rank, match players, pairing, bracket.

2026-03-05
engineering-postgres-game-schema
데이터베이스 아키텍트

Use when designing game database schemas, player data models, inventory systems, or working with Drizzle ORM and PostgreSQL for games. Triggers: database, schema, Drizzle, players, inventory, leaderboards, game data.

2026-03-05
engineering-redis-game-patterns
네트워크·컴퓨터 시스템 관리자

Use when implementing Redis patterns for games — caching, leaderboards, pub/sub messaging, session storage, rate limiting, or ephemeral game state. Triggers: Redis, cache, leaderboard, pub/sub, rate limit, session.

2026-03-05
engineering-stripe-game-payments
소프트웨어 개발자

Use when implementing game payments, in-app purchases, subscriptions, Stripe webhooks, or monetization flows. Triggers: payments, IAP, subscription, Stripe, checkout, webhooks, monetization.

2026-03-05
infrastructure-ci-cd-game
네트워크·컴퓨터 시스템 관리자

Use when setting up CI/CD pipelines, GitHub Actions workflows, deployment automation, migration safety, or staging environments for game projects. Triggers: CI/CD, GitHub Actions, deployment, pipeline, staging.

2026-03-05
infrastructure-claude-code-game-workflow
소프트웨어 개발자

Use when starting a game project, choosing which skill to read, or navigating the game-dev skill ecosystem. Entry point for AI agents working on game development. Triggers: workflow, which skill, how to start, game project setup.

2026-03-05
infrastructure-cursor-codex-integration
소프트웨어 개발자

Use when configuring Cursor IDE or OpenAI Codex for game development — .cursorrules files, prompt conventions, context injection. Triggers: cursor, .cursorrules, codex, IDE setup.

2026-03-05
infrastructure-monitoring-game-ops
네트워크·컴퓨터 시스템 관리자

Use when implementing game monitoring, structured logging, player telemetry, alerting rules, or performance budgets. Triggers: monitoring, logging, telemetry, alerts, observability, metrics.

2026-03-05
narrative-character-design-narrative
작가·저자

Use when creating game characters, NPCs, character arcs, dialogue systems, archetypes, or character bibles. Triggers: character, NPC, dialogue, archetype, character bible, motivation arc.

2026-03-05
narrative-quest-narrative-coherence
작가·저자

Use when creating any quest, mission, or story content — enforces the 5-step narrative coherence check: lore validation, conflict detection, quest registry, and contradiction prevention. Triggers: coherence check, lore validation, quest registry, narrative consistency.

2026-03-05
narrative-story-structure-game
작가·저자

Use when designing interactive narratives, branching storylines, player agency systems, non-linear story structures, or act frameworks for games. Triggers: branching narrative, player agency, story arc, interactive story, dialogue.

2026-03-05
narrative-worldbuilding
특수 효과 아티스트 및 애니메이터

Use when creating game worlds, lore, factions, geography, timelines, or establishing world consistency rules. Genre-agnostic — works for fantasy, sci-fi, modern, or abstract settings. Triggers: lore, factions, geography, world bible, world creation.

2026-03-05
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