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GitHub 저장소

ralph-orchestra

ralph-orchestra에는 feliperyba에서 수집한 skills 70개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
70
Stars
1
업데이트
2026-02-13
Forks
0
직업 범위
직업 카테고리 6개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

developer-workflow
소프트웨어 개발자

Complete Developer workflow orchestration - task research sequence, implementation flow, validation gates, PRD synchronization, exit conditions.

2026-02-13
gamedesigner-worflow
소프트웨어 개발자

Complete Game Designer workflow - skill invocation protocol, GDD creation, playtest flow with GDD review, design sessions. MUST load before starting assignments.

2026-02-13
pm-workflow
프로젝트 관리 전문가

Complete PM Coordinator workflow - task assignment, project orchestration, PRD management, worker coordination. Use proactively when starting PM agent work.

2026-02-13
pm-workflow
프로젝트 관리 전문가

Complete PM Coordinator workflow - task assignment, project orchestration, PRD management, worker coordination. Use proactively when starting PM agent work.

2026-02-13
qa-workflow
소프트웨어 품질 보증 분석가·테스터

Complete QA Validator workflow orchestration. References specialized skills for each validation step. Load at session startup for full protocol.

2026-02-13
shared-core
소프트웨어 개발자

Base instructions and guidelines for all agents in the system. This skill provides foundational behaviors and communication protocols that all agents should follow.

2026-02-13
techartist-workflow
소프트웨어 개발자

Tech Artist orchestration - startup sequence, workflow execution, message handling, exit conditions. Use when starting Tech Artist tasks.

2026-02-13
techartist-workflow
특수 효과 아티스트 및 애니메이터

Tech Artist orchestration - startup sequence, workflow execution, message handling, exit conditions. Use when starting Tech Artist tasks.

2026-02-13
dev-typescript-advanced
소프트웨어 개발자

Advanced TypeScript patterns - generics, utility types, React patterns. Use for complex type scenarios.

2026-02-12
gd-gdd-creation
프로젝트 관리 전문가

Game Design Document creation and structure. Use when no GDD exists in the project, starting a new game project, major feature requires design documentation, GDD needs updating due to changes, or preparing for prototype or production.

2026-02-12
pm-improvement-self-improvement
프로젝트 관리 전문가

PM self-improvement patterns and reflection practices

2026-02-12
qa-phaser-unit-testing
소프트웨어 품질 보증 분석가·테스터

Phaser unit testing patterns with MockScene. Provides patterns for testing Phaser objects, Matter.js physics, and game systems without requiring a running game instance.

2026-02-12
qa-bug-reporting
소프트웨어 품질 보증 분석가·테스터

Bug report format and documentation for failed validations. Use when validation fails and status must be set to needs_fixes.

2026-02-12
qa-test-creation
소프트웨어 품질 보증 분석가·테스터

Test coverage check and creation workflow. Ensures tests exist for all features. Creates unit tests when missing following acceptance criteria. Use during validation before code review.

2026-02-12
qa-validation-workflow
소프트웨어 품질 보증 분석가·테스터

Full validation workflow for QA agent. Runs automated checks (type-check, lint, test, build) and code quality review with enforced checkpoints. Use when validating implementation after code review.

2026-02-12
shared-lifecycle
소프트웨어 개발자

Process lifecycle management and auxiliary script rules for Ralph agents

2026-02-12
shared-validation-feedback-loops
소프트웨어 품질 보증 분석가·테스터

Type-check, lint, test, build validation sequence. Use proactively before every commit across all agents.

2026-02-12
ta-ui-polish
그래픽 디자이너

UI and visual polish checklist for game presentation. Use when adding final polish, styling, animations, visual feedback.

2026-02-12
codebase-cleanup-refactor-clean
소프트웨어 개발자

You are a code refactoring expert specializing in clean code principles, SOLID design patterns, and modern software engineering best practices. Analyze and refactor the provided code to improve its quality, maintainability, and performance.

2026-02-11
dev-phaser-fundamentals
소프트웨어 개발자

Phaser game configuration, scenes, and lifecycle management

2026-02-11
gd-design-level
그래픽 디자이너

Map and level design documentation. Use when designing map layouts, creating level templates, placing loot and spawns, designing flow and pacing, or creating navigation systems.

2026-02-11
pm-organization-task-selection
프로젝트 관리 전문가

Priority algorithm for selecting next PRD task based on category, dependencies, and risk

2026-02-11
qa-browser-testing
소프트웨어 품질 보증 분석가·테스터

E2E test creation and execution for QA. Validates implementations using Playwright API tests that become persistent artifacts for regression.

2026-02-11
qa-e2e-test-creation
소프트웨어 품질 보증 분석가·테스터

Playwright E2E test creation patterns. Provides patterns for page objects, multi-client testing, and accessibility selectors. Use when creating end-to-end tests for user flows and gameplay features.

2026-02-11
qa-gameplay-testing
소프트웨어 품질 보증 분석가·테스터

E2E gameplay testing patterns using Playwright API. Tests continuous movement, mouse control, and complete gameplay loops. Use when validating game controls, combat mechanics, and player interactions.

2026-02-11
qa-unit-test-creation
소프트웨어 품질 보증 분석가·테스터

Vitest unit test creation patterns. Provides patterns for AAA structure, mocking, fixtures, and test data factories. Use when creating unit tests for components, services, utilities, or stores.

2026-02-11
qa-visual-testing
소프트웨어 품질 보증 분석가·테스터

E2E visual testing using Playwright screenshot API with Vision MCP helpers for qualitative GDD compliance analysis. Use when validating shaders, materials, UI elements, and visual appearance against design specifications.

2026-02-11
qa-workflow
소프트웨어 품질 보증 분석가·테스터

Complete QA Validator workflow orchestration. References specialized skills for each validation step. Load at session startup for full protocol.

2026-02-11
ta-phaser-fundamentals
소프트웨어 개발자

Configures Phaser games and manages scene lifecycle. Use proactively when setting up Phaser scenes, creating game config, or managing scene transitions.

2026-02-11
dev-multiplayer-anti-cheat-validation
소프트웨어 개발자

Input validation and anti-cheat patterns for multiplayer servers. Use when implementing server-side validation.

2026-02-09
dev-multiplayer-colyseus-client
소프트웨어 개발자

Colyseus client SDK for React, connection methods, room events, and messaging. Use when connecting to multiplayer server.

2026-02-09
dev-multiplayer-colyseus-server
소프트웨어 개발자

Colyseus server setup, room handlers, lifecycle events, and scaling. Use when setting up multiplayer server.

2026-02-09
dev-multiplayer-colyseus-state
소프트웨어 개발자

Colyseus state schema definition, types, decorators, and serialization patterns. Use when defining room state.

2026-02-09
dev-multiplayer-prediction-basics
소프트웨어 개발자

Client-side prediction and server reconciliation core concepts. Use when implementing responsive multiplayer controls.

2026-02-09
dev-multiplayer-prediction-movement
소프트웨어 개발자

Movement prediction with server reconciliation for WASD controls. Use when implementing player movement.

2026-02-09
dev-multiplayer-server-authoritative
소프트웨어 개발자

Server-authoritative multiplayer architecture principles. Use when designing multiplayer features.

2026-02-09
dev-patterns-mobile-haptics
소프트웨어 개발자

Haptic feedback patterns for mobile games using Vibration API. Use when adding tactile feedback.

2026-02-09
dev-patterns-object-pooling
소프트웨어 개발자

Object pooling for high-performance R3F components (decals, particles, projectiles)

2026-02-09
dev-patterns-ui-animations
소프트웨어 개발자

Game UI and HUD animation patterns with Framer Motion. Use when animating HUD elements.

2026-02-09
dev-performance-instancing
소프트웨어 개발자

Instanced rendering for repeated objects in R3F. Use when rendering many identical objects.

2026-02-09
이 저장소에서 수집된 skills 70개 중 상위 40개를 표시합니다.