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ralph-orchestra
ralph-orchestra에는 feliperyba에서 수집한 skills 70개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.
이 저장소의 skills
Complete Developer workflow orchestration - task research sequence, implementation flow, validation gates, PRD synchronization, exit conditions.
Complete Game Designer workflow - skill invocation protocol, GDD creation, playtest flow with GDD review, design sessions. MUST load before starting assignments.
Complete PM Coordinator workflow - task assignment, project orchestration, PRD management, worker coordination. Use proactively when starting PM agent work.
Complete PM Coordinator workflow - task assignment, project orchestration, PRD management, worker coordination. Use proactively when starting PM agent work.
Complete QA Validator workflow orchestration. References specialized skills for each validation step. Load at session startup for full protocol.
Base instructions and guidelines for all agents in the system. This skill provides foundational behaviors and communication protocols that all agents should follow.
Tech Artist orchestration - startup sequence, workflow execution, message handling, exit conditions. Use when starting Tech Artist tasks.
Tech Artist orchestration - startup sequence, workflow execution, message handling, exit conditions. Use when starting Tech Artist tasks.
Advanced TypeScript patterns - generics, utility types, React patterns. Use for complex type scenarios.
Game Design Document creation and structure. Use when no GDD exists in the project, starting a new game project, major feature requires design documentation, GDD needs updating due to changes, or preparing for prototype or production.
PM self-improvement patterns and reflection practices
Phaser unit testing patterns with MockScene. Provides patterns for testing Phaser objects, Matter.js physics, and game systems without requiring a running game instance.
Bug report format and documentation for failed validations. Use when validation fails and status must be set to needs_fixes.
Test coverage check and creation workflow. Ensures tests exist for all features. Creates unit tests when missing following acceptance criteria. Use during validation before code review.
Full validation workflow for QA agent. Runs automated checks (type-check, lint, test, build) and code quality review with enforced checkpoints. Use when validating implementation after code review.
Process lifecycle management and auxiliary script rules for Ralph agents
Type-check, lint, test, build validation sequence. Use proactively before every commit across all agents.
UI and visual polish checklist for game presentation. Use when adding final polish, styling, animations, visual feedback.
You are a code refactoring expert specializing in clean code principles, SOLID design patterns, and modern software engineering best practices. Analyze and refactor the provided code to improve its quality, maintainability, and performance.
Phaser game configuration, scenes, and lifecycle management
Map and level design documentation. Use when designing map layouts, creating level templates, placing loot and spawns, designing flow and pacing, or creating navigation systems.
Priority algorithm for selecting next PRD task based on category, dependencies, and risk
E2E test creation and execution for QA. Validates implementations using Playwright API tests that become persistent artifacts for regression.
Playwright E2E test creation patterns. Provides patterns for page objects, multi-client testing, and accessibility selectors. Use when creating end-to-end tests for user flows and gameplay features.
E2E gameplay testing patterns using Playwright API. Tests continuous movement, mouse control, and complete gameplay loops. Use when validating game controls, combat mechanics, and player interactions.
Vitest unit test creation patterns. Provides patterns for AAA structure, mocking, fixtures, and test data factories. Use when creating unit tests for components, services, utilities, or stores.
E2E visual testing using Playwright screenshot API with Vision MCP helpers for qualitative GDD compliance analysis. Use when validating shaders, materials, UI elements, and visual appearance against design specifications.
Complete QA Validator workflow orchestration. References specialized skills for each validation step. Load at session startup for full protocol.
Configures Phaser games and manages scene lifecycle. Use proactively when setting up Phaser scenes, creating game config, or managing scene transitions.
Input validation and anti-cheat patterns for multiplayer servers. Use when implementing server-side validation.
Colyseus client SDK for React, connection methods, room events, and messaging. Use when connecting to multiplayer server.
Colyseus server setup, room handlers, lifecycle events, and scaling. Use when setting up multiplayer server.
Colyseus state schema definition, types, decorators, and serialization patterns. Use when defining room state.
Client-side prediction and server reconciliation core concepts. Use when implementing responsive multiplayer controls.
Movement prediction with server reconciliation for WASD controls. Use when implementing player movement.
Server-authoritative multiplayer architecture principles. Use when designing multiplayer features.
Haptic feedback patterns for mobile games using Vibration API. Use when adding tactile feedback.
Object pooling for high-performance R3F components (decals, particles, projectiles)
Game UI and HUD animation patterns with Framer Motion. Use when animating HUD elements.
Instanced rendering for repeated objects in R3F. Use when rendering many identical objects.