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GitHub 저장소

4-successful-AI-life

4-successful-AI-life에는 fernando-bertholdo에서 수집한 skills 17개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
17
Stars
2
업데이트
2026-06-27
Forks
0
직업 범위
직업 카테고리 6개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

enhanced-planning
프로젝트 관리 전문가

Adicionar guardrails estruturais a planos de implementacao. Use ao criar planos para milestones ou detours, quando o plano abrange multiplas sessoes, ou quando ha risco de drift entre componentes. Invoque ANTES de escrever o plano. Complementa (nao substitui) writing-plans.

2026-06-27
generate-session-prompt
소프트웨어 개발자

Gerar prompt para retomada de desenvolvimento em nova sessão. Use quando sessão >150k tokens, ao retomar trabalho após pausa, ao trocar de ferramenta, ou em mudança de contexto. Aceita argumento de detalhe (brief, standard, detailed). Funciona em qualquer projeto — modo opinionated quando há `.planning/` na raiz, modo genérico caso contrário.

2026-06-16
prompt-master
소프트웨어 개발자

Generates optimized prompts for AI tools. Activates only when the user explicitly asks to write, fix, improve, or adapt a prompt for a specific AI tool (LLM, Cursor, Midjourney, image AI, video AI, coding agents, etc.). Does not activate for general conversation, coding tasks, document writing, or other non-prompt-engineering work.

2026-06-15
smart-rename
소프트웨어 개발자

Manage the smart-session-rename plugin — suggest, anchor, freeze, force, explain.

2026-04-18
coordinator
웹 개발자

Triage router for the ui-excellence plugin. Analyzes task context and routes to the right specialist skill(s) — often multiple at once. Use when building, reviewing, or refining any web UI: components, pages, layouts, forms, modals, animations, styles, audits, copywriting, or engagement design.

2026-04-10
cro
시장조사 분석가·마케팅 전문가

Audit websites and landing pages for conversion issues and design evidence-based A/B tests. Use when the user mentions "landing page isnt converting", "conversion rate", "A/B test", "why visitors leave", "objection handling", "bounce rate", "split testing", or "conversion funnel". Also trigger when diagnosing why signups are low, designing experiment hypotheses, or auditing checkout flows for friction points. Covers funnel mapping, persuasion assets, and objection/counter-objection frameworks. For overall marketing strategy, see one-page-marketing. For usability issues, see ux-heuristics.

2026-04-10
heuristics
웹·디지털 인터페이스 디자이너

Evaluate and improve interface usability using heuristic analysis. Use when the user mentions "usability audit", "UX review", "users are confused", "heuristic evaluation", "form usability", "navigation problems", "Nielsen heuristics", "cognitive walkthrough", or "usability testing". Also trigger when reviewing a design for usability issues, improving form completion rates, or evaluating information architecture and navigation. Covers Nielsens 10 heuristics, severity ratings, and information architecture. For visual design fixes, see refactoring-ui. For conversion-focused audits, see cro-methodology.

2026-04-10
copy
작가·저자

Craft messages that are understood, remembered, and drive action using the SUCCESs checklist (Simple, Unexpected, Concrete, Credible, Emotional, Stories). Use when the user mentions "make it memorable", "sticky messaging", "tagline", "value proposition", "why the message isnt landing", "knowledge curse", "surprise gap", or "concrete language". Also trigger when writing pitch decks, simplifying complex product explanations, or making presentations more compelling and memorable. For narrative brand frameworks, see storybrand-messaging. For viral sharing, see contagious.

2026-04-10
hooked
시장조사 분석가·마케팅 전문가

Design habit-forming product loops using the Hook Model (Trigger, Action, Variable Reward, Investment). Use when the user mentions "users arent coming back", "engagement loops", "habit formation", "push notifications", "variable rewards", "daily active users", "habit zone", or "user retention loops". Also trigger when designing notification strategies, building streaks or progress systems, or analyzing why users stop using a product after initial signup. Covers ethics evaluation and onboarding for habits. For friction reduction and B=MAP, see improve-retention. For viral sharing, see contagious.

2026-04-10
retention
시장조사 분석가·마케팅 전문가

Diagnose and fix retention problems using behavior design (B=MAP). Use when the user mentions "users drop off", "activation rate", "onboarding friction", "retention metrics", "why users dont complete", "churn analysis", "user activation", or "aha moment". Also trigger when analyzing cohort retention curves, designing activation milestones, reducing time-to-value for new users, or investigating why users stop after their first session. Covers the Ability Chain, prompt design, and tiny behaviors that compound. For habit loops and variable rewards, see hooked-ux. For intrinsic motivation, see drive-motivation.

2026-04-10
microinteractions
웹·디지털 인터페이스 디자이너

Design the small details -- triggers, rules, feedback, loops and modes -- that separate good products from great ones. Use when the user mentions "microinteraction", "button feedback", "loading state", "toggle design", "animation detail", "interaction polish", "state transitions", or "input feedback". Also trigger when designing form validation responses, progress indicators, confirmation dialogs, or any UI element where the user expects immediate feedback. Covers trigger design, state rules, feedback mechanisms, and progressive loops. For overall UI polish, see refactoring-ui. For affordance design, see design-everyday-things.

2026-04-10
refactoring
소프트웨어 개발자

Audit and fix visual hierarchy, spacing, color, and depth in web UIs. Use when the user mentions "my UI looks off", "fix the design", "Tailwind styling", "color palette", "visual hierarchy", "design system", "spacing scale", or "component styling". Also trigger when building consistent design tokens, creating dark mode themes, improving data visualization clarity, or polishing UI details before launch. Covers grayscale-first workflow, constrained design scales, shadows, and component styling. For typeface selection, see web-typography. For usability audits, see ux-heuristics.

2026-04-10
typography
웹·디지털 인터페이스 디자이너

Select, pair, and implement typefaces for web projects. Use when the user mentions "font pairing", "which typeface", "line height", "responsive typography", "web font loading", "type hierarchy", "variable fonts", "FOUT/FOIT", or "typographic scale". Also trigger when choosing between system fonts and web fonts, optimizing font loading performance, or designing readable long-form content layouts. Covers readability evaluation, CSS implementation, and performance optimization. For overall UI design systems, see refactoring-ui. For dramatic typographic experiences, see top-design.

2026-04-10
accessibility
웹 개발자

Use when building or reviewing UI components to ensure WCAG 2.1 compliance, keyboard navigation, semantic HTML, ARIA attributes, color contrast, and assistive technology support.

2026-04-09
animation-motion
웹·디지털 인터페이스 디자이너

Use when designing or reviewing UI animations, transitions, and motion interactions. Triggers for animation decisions, performance optimization, accessibility compliance, and gesture handling.

2026-04-09
visual-polish
웹·디지털 인터페이스 디자이너

Use when refining interface details (text wrapping, spacing, animations, shadows, alignment) to compound small visual improvements into polished, responsive experiences following Jakub Krehel's principles.

2026-04-09
web-standards
웹 개발자

Use when reviewing or building web interfaces for accessibility compliance, component patterns, form handling, typography, performance, animations, and UX patterns aligned with modern web standards and Vercel's guidelines.

2026-04-09