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GitHub 저장소

upship

upship에는 fil512에서 수집한 skills 9개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
9
Stars
2
업데이트
2026-01-10
Forks
0
직업 범위
직업 카테고리 6개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

rulebook-writing
기술 작가

Expert guidance for writing UP SHIP! rulebook content following Euro-style board game best practices. Use when drafting rules sections, reviewing rules clarity, restructuring content, or ensuring consistency. Covers section ordering, terminology, formatting, cross-referencing, and audience design.

2026-01-10
ui-design-expert
그래픽 디자이너

Expert UI design guidance for polishing game interfaces. Use when reviewing screenshots, recommending CSS improvements, designing color schemes, improving typography, adding visual polish, or making the game look professional. Specializes in board game aesthetics with a steampunk/brass era theme.

2026-01-04
svelte
소프트웨어 개발자

Modern Svelte development for reactive web apps. Use when building Svelte components, managing state with stores, implementing real-time updates via WebSocket, or migrating from vanilla JS. Covers SvelteKit, TypeScript, and integration with Node.js backends.

2026-01-01
nodejs-best-practices
소프트웨어 개발자

Clean, maintainable Node.js code following industry best practices. Use when writing Express routes, services, database queries, error handling, or tests. Covers PostgreSQL connection pooling, transactions, async/await patterns, and Jest testing.

2025-12-29
board-game-ui
웹 개발자

UI/UX design for digital board games. Use when building game interfaces, implementing drag-and-drop, rendering game boards, showing player information, handling animations, or designing responsive layouts. Covers Canvas, SVG, and DOM-based approaches.

2025-12-27
game-database
데이터베이스 아키텍트

Database design for multiplayer games with PostgreSQL. Use when designing schemas, handling game persistence, managing user accounts, implementing lobbies, or optimizing queries. Covers JSONB for game state and relational patterns.

2025-12-27
game-state
소프트웨어 개발자

Game state management for turn-based board games. Use when designing state structure, implementing game logic, validating actions, managing phases/turns, or handling complex game rules. Covers reducers, state machines, and undo/redo.

2025-12-27
realtime-multiplayer
소프트웨어 개발자

Real-time multiplayer game networking with Socket.io. Use when implementing WebSocket connections, game state synchronization, room management, reconnection handling, or optimistic updates. Covers latency compensation and conflict resolution.

2025-12-27
boardgame-design
기타 디자이너

Board game design workflow for creating fun, balanced games. Use when designing mechanics, balancing factions, analyzing resource economies, validating rules clarity, planning playtests, or iterating on game systems. Applies Eurogame principles and proven design methodology.

2025-12-26