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audio-perf-loop

스타4
포크0
업데이트2026년 6월 9일 03:13

Orchestrate a multi-wave, doc-synced investigation loop into (1) AUDIO CORRECTNESS — record the game's output and measure how far it diverges from the expected/ground-truth source audio (the "clipped noise" problem), and (2) ASSET-LOAD PERFORMANCE — profile and attribute the load-time stutters. You act as orchestrator/coordinator: each wave plans+reviews, fans out subagents (via the Workflow tool / ultracode) over independent hypotheses, converges, builds, re-measures, then plans the next wave. Agents hand off through on-disk docs. Use when iterating on web/native audio fidelity or load-stutter perf.

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

SKILL.md
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