원클릭으로
graphics
Cross-platform graphics theory and rendering engineering: shader math, optical physics, light transport, BRDF/BSDF models, Monte Carlo sampling, PBR, coordinate systems, numerical stability, neural rendering (3DGS, NeRF), ReSTIR/DDGI real-time GI, spectral rendering, differentiable rendering (Mitsuba 3), GPU compute advances (mesh shaders, work graphs, bindless), volumetric rendering, advanced sampling (blue noise, path guiding), color science (ACEScg, Oklab, AgX, HDR), temporal techniques (DLSS/FSR/XeSS), and WebGPU. Use when working on rendering math, cross-platform shader code (Vulkan, WebGPU, GLSL, HLSL, WGSL), validating physical correctness, solving graphics math problems, implementing neural rendering pipelines, or optimizing GPU-driven rendering. For Apple Metal specifically, use the metal skill.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.