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gigio1023
GitHub 제작자 프로필

gigio1023

4개 GitHub 저장소에서 수집된 12개 skills를 저장소 단위로 보여줍니다.

수집된 skills
12
저장소
4
업데이트
2026-07-26
저장소 탐색

저장소와 대표 skills

minecraft-agent-runtime-review
기타 컴퓨터 관련 직업

Review real Minecraft LLM agent runs from transcript files, canonical runtime artifacts, social-cycle reports, actor workspaces, logs, Langfuse traces, human-visible behavior notes, and code diffs, then infer concrete implementation flaws and next fixes. Use for prompts like "review this agent run", "extract implementation insights from the run", "analyze the NPC behavior loop", "review the 100-cycle result", "why did the NPC stall?", "the matrix broke at 12/12", "collectLogs stopped at 3/4", "the screenshots look wrong", "review visual evidence", or "use Langfuse traces to propose runtime fixes" after Minecraft runtime, action-skill, Actor Turn, generated Mineflayer, social-cycle runs, or embodied co-actor legibility session runs.

2026-07-06
minecraft-research-value-harness
소프트웨어 개발자

Judge and design meaningful research directions for this Minecraft LLM-agent project before implementation. Use for prompts about "research direction", "research gap", "paper-worthy", "experiment design", "legibility", "co-actor", "observer prediction", "논문감", "연구 가치", "실험 설계", "유의미한 연구 주제", or historical WAM/F-native/F-loop/F-society plans that need re-evaluation under the current active plan. Trigger when a plan hides behind verified/structured/validated instead of proving a substantive claim.

2026-07-06
minecraft-run-report-author
소프트웨어 개발자

Write, review, validate, or prepare Minecraft runtime run reports, HTML/static reports, model-comparison summaries, Qwen/OpenAI/Gemini writeups, visual evidence reports, public artifact summaries, or Korean/English "보고서" requests from this repo's social-cycle, action-skill, provider, visual, or embodied co-actor legibility artifacts including transition-row, public-history, experiment-declaration, prediction, and score-report bundles. Use before drafting report prose or publishing experiment conclusions.

2026-07-06
mineflayer-code-generation
소프트웨어 개발자

Generate or review bounded Mineflayer TypeScript action skill candidates for this repo's Actor Turn `author_mineflayer_action` path. Use when writing generated source, helper allowlists, input schemas, verifiers, timeouts, or Mineflayer behavior notes for actor-owned action skills.

2026-07-06
provider-quota-preflight
네트워크·컴퓨터 시스템 관리자

Use before any live provider-backed Minecraft run, LLM/provider benchmark, model availability decision, quota reset check, model-comparison lane, report rerun, long social-cycle run, OpenAI/Gemini/ModelScope smoke, or provider budget/429/auth issue. Checks requested provider/model candidates across OpenAI, Gemini, and ModelScope using reset windows, local usage ledger, built-in policy matrix, local emergency brakes, dashboard approval state, and whole-run request/token estimates. Trigger for Korean/English prompts like "quota 확인", "초기화됐는지", "run gpt/qwen/gemini benchmark", "사용 가능한 모델인지 체크", and "provider preflight".

2026-07-06
dream-content-authoring
기술 작가

Use when writing, editing, or reviewing dream-of-one player-facing content — Korean NPC dialogue and tone, storylets, scenario canon, suspicion why-lines, HUD strings, or six-locale localization. Triggers include "storylet", "대사", "말투", "why-line", "이유 문장", "Korean voice", and "localization keys". NOT for engineering docs, code comments, runtime logic (dream-npc-runtime), or client presentation (dream-godot-client).

2026-07-16
dream-godot-client
소프트웨어 개발자

Use when changing, reviewing, or diagnosing dream-of-one's Godot client under godot/ — the first-person 3D town, actors, doors and props, HUD, subtitles, modal conversation, input, assets, or headless smokes. Triggers include "first person", "HUD", "conversation surface", "navmesh", "subtitle", "interaction ray", and "scene smoke". NOT for suspicion/record/run logic (dream-npc-runtime), Korean wording and tone (dream-content-authoring), or engine-generic Godot questions.

2026-07-16
dream-godot-delegation
소프트웨어 개발자

Use when Dream of One work would require a long or high-volume Godot AI MCP session, repeated runtime inspection or captures, or any hands-on game playtest. Keeps the lead session in place, spawns one native in-session high-capability subagent with exclusive run ownership, and returns compact evidence. NOT for code-only Godot edits, a bounded session preflight, backend-only work, or generic parallelization.

2026-07-16
dream-godot-playtest
소프트웨어 품질 보증 분석가·테스터

Use when operating, playtesting, or live-debugging Dream of One through its configured Godot AI integration, including runtime captures, scene-tree inspection, bounded player input, or reproducing a player-facing Godot issue. NOT for code-only Godot changes without a live run (dream-godot-client), backend-only checks (dream-npc-runtime), or OS-window testing outside Godot AI.

2026-07-16
dream-npc-runtime
소프트웨어 개발자

Use when changing, reviewing, or diagnosing backend/npc-runtime in dream-of-one — run/session lifecycle, NPC scheduler and memory, stance/hearing judgment, records and civic ledger, provider ports/adapters/profiles, locale-aware envelopes, fail-visible provider interruption, or runtime tests. Triggers include "RunService", "provider profile", "adapter", "envelope", "provider failure", "stance", "hearing", "ledger", "tool validation", and "run/session API". NOT for Godot scene/HUD work (dream-godot-client) or authoring player-facing content (dream-content-authoring).

2026-07-16
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