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GitHub 저장소

godot-ai-skills

godot-ai-skills에는 hbilal9에서 수집한 skills 9개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
9
Stars
3
업데이트
2026-06-16
Forks
0
직업 범위
직업 카테고리 3개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

godot-game-ui-designer
소프트웨어 개발자

Design premium Godot game UI. Use for HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

2026-06-16
godot-gameplay-systems
소프트웨어 개발자

Build and iterate playable Godot game systems. Combines starter scaffold creation, architecture, gameplay implementation, and game-feel tuning. Use for first playable slices, new Godot 4.6 project/scene/GDScript setup, game loops, entity systems, input, collision/physics, scoring, objectives, audio hooks, camera, controls, difficulty, feedback, and maintainable structure.

2026-06-16
godot-image-generator
소프트웨어 개발자

Generate and edit 2D image assets for Godot games using Google's Gemini image API. Use for concept sheets, image-to-3D inputs, texture references, sky/background plates, decals, logos, icons, GUI art, title/menu art, thumbnails, marketing stills, and source images that feed godot-3d-generator. Also use for direct image editing when the user provides an image path.

2026-06-16
godot-qa-release
소프트웨어 품질 보증 분석가·테스터

Verify and release Godot games. Combines playtest QA, mobile/responsive checks, export builds, export verification, export presets and feature tags, debug overlay gating, export size/asset review, screenshots, packaged viewport-pixel inspection, SCRIPT ERROR/ERROR scraping, and release risk reports.

2026-06-16
godot-3d-generator
소프트웨어 개발자

Generate, texture, rig, animate, stylize, convert, and download 3D assets for Godot games using the Tripo API. Use for text-to-3D, image-to-3D, 2D concept to 3D conversion, game-ready GLB/FBX assets, characters, creatures, buildings, props, weapons, terrain pieces, auto-rigging, animation retargeting, model texturing, LEGO/voxel/Minecraft-style stylization, low-poly/quad conversion, and Godot asset pipelines. Pair with godot-image-generator for concepts, texture references, sky/background/terrain textures, logos, icons, and GUI art before image-to-3D generation.

2026-06-16
godot-aaa-graphics-builder
소프트웨어 개발자

Upgrade Godot games from basic/prototype visuals to premium AAA-inspired graphics. Combines art-direction critique, procedural model building, mandatory external asset sourcing decisions, godot-3d-generator assets, godot-image-generator concept/texture workflows, scene visual polish, material/texture libraries, world prop kits, VFX, render pipeline, and visual scorecard gates. For premium games with characters, vehicles, ships, weapons, buildings, signature props, skies, textures, decals, logos, icons, or GUI art, load the relevant generator skills before deciding procedural assets are enough.

2026-06-16
godot-audio-generator
소프트웨어 개발자

Generate, convert, clean, and prepare audio assets for Godot games using ElevenLabs. Use for sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature or boss stingers, announcer/dialogue TTS, scratch-performance voice conversion, voice cleanup/isolation, audio manifests, and game-ready Godot audio integration.

2026-06-16
godot-debug-profiler
소프트웨어 개발자

Debug and profile Godot 4.6 games. Combines scene debugging, render/runtime/import/animation/resize/mobile input fixes, performance profiling, draw calls, primitives, textures, video memory, shader/post-processing cost, export size, and mobile content-scale/input issues.

2026-06-16
godot-game-director
기타 컴퓨터 관련 직업

Primary entrypoint for complete Godot game creation, premium iteration, and automatic phase orchestration. Use by default for build-a-game, upgrade, polish, premium, AAA, high-fidelity, from-scratch, endless runner, arcade, action, release-ready, or showcase requests. For broad work, first load sibling public skill files for gameplay systems, AAA graphics, UI, debug/profile, and QA/release. For premium games with characters, vehicles, ships, weapons, buildings, signature props, skies, textures, decals, logos, icons, GUI art, audio/SFX/voice needs, or less-basic graphics, load godot-3d-generator, godot-image-generator, and/or godot-audio-generator before deciding generated assets are unnecessary. Keep skill-loading, reference, asset-sourcing, and phase-execution ledgers so users do not choose skills manually.

2026-06-16
godot-ai-skills GitHub Agent Skills | SkillsMP