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asset-factory-blueprint
asset-factory-blueprint에는 hcltech-robotics에서 수집한 skills 19개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.
이 저장소의 skills
Perform mandatory vision-guided and tool-assisted verification of candidate geometry before canonical promotion.
Convert a run request into a skill sequence, provider assignment and validation plan.
This skill should be used when a user says "I have a photo", "I have a mesh", "I have CAD drawings", "I need physics" or "I just need textures", asks an agent to turn an asset goal into a run-request JSON or supplies an existing run request for intake and start-up.
Identify available capabilities and tools, select primaries over fallbacks and install what a run needs on demand.
Run schema, source, render, physics, articulation, runtime, RL and governance gates.
Run declared external models through manifest controlled execution.
Record rights, provenance, review decisions, release status and retention.
Route runtime work across local GPU, containers, clusters and storage.
Index operator backings, search the libraries and knowledge corpus and ground every prim, material and property in cited references.
Infer material classes, bindings and physical property proposals from governed evidence.
Infer nonvisual material properties such as thermal, acoustic and electrical behaviour with uncertainty.
Author physics plans, articulations and grasp affordances from validated or review-approved properties.
Create mesh geometry proposals from images, descriptions or source conversion and repair routes.
Design Isaac Lab environment contracts around validated assets.
Segment assets into semantic regions and condition mesh segments from governed evidence.
Package OpenUSD deliverables and run SimReady and USD verification gates.
Inspect source assets, lineage, units, hierarchy and rights before mutation.
Run exactly one pipeline stage against a project workspace through direct partial invocation, with the same review, fix and progress guarantees as the full loop.
Generate texture prompts, texture artefact plans and decals after material and UV checks.