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HDeibler
GitHub 제작자 프로필

HDeibler

2개 GitHub 저장소에서 수집된 140개 skills를 저장소 단위로 보여줍니다.

수집된 skills
140
저장소
2
업데이트
2026-05-03
저장소 탐색

저장소와 대표 skills

aesthetic-usability-effect
웹·디지털 인터페이스 디자이너

Use this skill when the design's perceived quality affects whether users will tolerate friction, give the product a chance, or judge it as well-made — which is most consumer-facing surfaces, marketing, onboarding, first-run, and any moment where an unfamiliar user is forming a quick judgment. Trigger when designing landing pages, sign-up flows, first-time UX, app store screenshots, demo videos, sales decks, or any surface where the user's first impression matters and friction is unavoidable. Also trigger when defending why "polish" matters on a working product, or when the user asks "should we ship the spartan version or invest in design?"

2026-05-03
aesthetics-router
웹·디지털 인터페이스 디자이너

Use this skill whenever a design task involves the felt quality of an interface — beauty, polish, brand voice, persuasion, emotional response, marketing surfaces, hero sections, onboarding tone, empty/celebration states, illustrations, mascots, avatars. Trigger when the user mentions tone, polish, brand, "feels cold/cheap/premium," personality, voice, mascot, hero, "make it more delightful," or asks how a screen should make the user feel. Framework-agnostic. Routes the model to the right aesthetics principle in this plugin.

2026-05-03
archetypes-brand-voice
마케팅 관리자

Use this skill when picking a brand archetype, propagating it across product and marketing surfaces, or auditing brand-voice consistency. Trigger when designing the voice of microcopy, marketing pages, support tone, or any brand-facing communication. Sub-aspect of `archetypes`; read that first.

2026-05-03
archetypes
마케팅 관리자

Use this skill when designing brand voice, marketing positioning, mascot or character design, narrative arcs in product onboarding, or any expressive surface where the design must communicate personality. Trigger when picking how a brand "feels" (rebellious, nurturing, sage-like), when designing storytelling for marketing, or when reviewing why a brand voice feels generic. Archetypes is one of the foundational principles in 'Universal Principles of Design' (Lidwell, Holden, Butler 2003), grounded in Jung's analytical psychology and widely applied in branding, storytelling, and product personality.

2026-05-03
archetypes-storytelling-arcs
작가·저자

Use this skill when designing narrative content — landing pages, case studies, onboarding flows, marketing campaigns, sales decks, ad arcs. Trigger when picking how to frame a customer story, when writing a launch campaign, or when the user mentions "this campaign feels flat" or "we need a better narrative." Sub-aspect of `archetypes`; read that first.

2026-05-03
exposure-effect
시장조사 분석가·마케팅 전문가

Apply the Exposure Effect (mere-exposure effect) — the well-documented finding that repeated exposure to something tends to increase liking for it. Use when launching new features, planning redesigns, building brand familiarity, or evaluating user resistance to change. Familiarity reads as comfort and trust; novelty reads as risk. The effect explains why redesigns generate disproportionate user backlash, why incremental change beats radical change, and why brand consistency over time builds value beyond any single design choice.

2026-05-03
exposure-onboarding
웹·디지털 인터페이스 디자이너

Use the exposure effect deliberately in onboarding and habit formation — getting users to repeated, low-friction encounters with the product so familiarity builds and preference forms. Use when designing onboarding flows, planning feature introductions, building user habits, or evaluating why users churn after first use. The exposure effect operates over time; products that get users to come back early benefit from accumulated familiarity that single-session products don't.

2026-05-03
exposure-redesign-risk
웹·디지털 인터페이스 디자이너

Manage the risks of redesigns when users have built up exposure-based preference for the existing design. Use when planning a major redesign, evaluating user backlash to changes, deciding between incremental and radical change, or recovering from a redesign that generated complaints. Users like what they're used to; redesigns must be planned to manage the transition cost. Even objectively-better redesigns trigger resistance disproportionate to the actual change.

2026-05-03
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