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GitHub 저장소

Third-Person-MC

Third-Person-MC에는 hexianWeb에서 수집한 skills 13개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
13
Stars
158
업데이트
2026-02-05
Forks
37
직업 범위
직업 카테고리 1개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

vtj-scene-management
소프트웨어 개발자

Orchestrates World lifecycle and component initialization. Use when managing initialization order, update sequences, or implementing proper disposal chains.

2026-02-05
vtj-anti-patterns
소프트웨어 개발자

Prevents common mistakes and prohibited practices in vite-threejs projects. Use before writing code to avoid bugs, memory leaks, and maintenance issues.

2026-02-02
vtj-camera-system
소프트웨어 개발자

Configures third-person camera systems with collision avoidance. Use when adjusting follow behavior, implementing camera modes, or handling cave/obstacle detection.

2026-02-02
vtj-component-model
소프트웨어 개발자

Creates 3D components using the Experience singleton pattern. Use when building new classes in src/js/, implementing lifecycle methods, or managing Three.js objects.

2026-02-02
vtj-debug-panel
소프트웨어 개발자

Configures Tweakpane debug panels for 3D components. Use when adding debug controls, monitoring component state, or adjusting parameters in real-time via the

2026-02-02
vtj-input-system
소프트웨어 개발자

Handles mouse, keyboard, and touch input via the IMouse and InputManager systems. Use when implementing controls, raycasting, or FPS-style PointerLock.

2026-02-02
vtj-performance
소프트웨어 개발자

Optimizes Three.js rendering performance. Use when rendering large numbers of objects, optimizing frame rates, implementing streaming, or managing memory in voxel/block-based scenes.

2026-02-02
vtj-raycasting-system
소프트웨어 개발자

Implements ray picking and collision detection. Use when selecting objects, detecting block interactions, or optimizing raycaster performance.

2026-02-02
vtj-resource-management
소프트웨어 개발자

Loads and manages 3D assets via the Resources system. Use when adding models, textures, or fonts; declare in sources.js and access via core:ready event.

2026-02-02
vtj-scene-management
소프트웨어 개발자

Orchestrates World lifecycle and component initialization. Use when managing initialization order, update sequences, or implementing proper disposal chains.

2026-02-02
vtj-shader-development
소프트웨어 개발자

Creates custom GLSL shaders with vite-plugin-glsl. Use when writing vertex/fragment shaders, managing uniforms, or adding ShaderMaterial debug panels.

2026-02-02
vtj-state-management
소프트웨어 개발자

Manages state between Vue and Three.js via Pinia and mitt. Use when synchronizing UI state, emitting events, or implementing cross-layer communication.

2026-02-02
vtj-ui-integration
소프트웨어 개발자

Integrates Vue UI with Three.js while maintaining strict separation. Use when building HUDs, menus, or handling UI-to-scene communication via events.

2026-02-02