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post-processing
Explains how PostProcessPlugin intercepts the Three.js pipeline for WebGPU-compatible Bloom and Color Grading.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Explains how PostProcessPlugin intercepts the Three.js pipeline for WebGPU-compatible Bloom and Color Grading.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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| name | post-processing |
| description | Explains how PostProcessPlugin intercepts the Three.js pipeline for WebGPU-compatible Bloom and Color Grading. |
The PostProcessPlugin.ts manages cinematic effects like Bloom, Tone Mapping, and Depth of Field. In a WebGPU context, this leverages the modern PostProcessing node system rather than the older EffectComposer.
WebGPU Post-Processing in Three.js is achieved by replacing the standard renderer.render(scene, camera) loop with a Node-based pass system.
scene is wrapped in a pass node.bloom(), colorCorrection()) are chained sequentially.When PostProcessPlugin is enabled, it takes control of the main rendering loop from the core engine.
renderer.render(), it calls postProcessing.render().IBLPlugin and SkyPlugin into standard monitor color space (sRGB), using ACES Filmic mapping.