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Humusoft
GitHub 제작자 프로필

Humusoft

1개 GitHub 저장소에서 수집된 5개 skills를 저장소 단위로 보여줍니다.

수집된 skills
5
저장소
1
업데이트
2026-07-22
저장소 지도

skills가 있는 위치

수집된 skill 수가 많은 주요 저장소와 이 제작자 카탈로그 내 비중, 직업 분포를 보여줍니다.

저장소 탐색

저장소와 대표 skills

phx-constraints-forces
소프트웨어 개발자

Connect and actuate PHX bodies — joints (Fixed/Revolute/Spherical/Gear/Generic), springs and ropes (Spring/GenericSpring/Rope), and force/field elements (Thruster, Resistance, Dipole, Monopole). Also covers driving parameters over time with phx.Script and the read-state / set-actuator / step control loop. Whole jointed chains/pendulums come prefabricated from phx.assembly.chain. Use after phx-scene-basics when bodies must be linked, sprung, thrust, or controlled.

2026-07-22
phx-engine-gotchas
소프트웨어 개발자

Low-level PHX engine reference and pitfalls — the stringly-typed phx.engine.io gateway (add/set/get/apply/remove/step), phx.engine.BulletSettings, the phx:Component:mnemonic error-ID convention, the matlab.unittest suite, and known quirks (timestep stability, body sleeping). Use when debugging PHX behavior, writing new simulable objects, or running the tests.

2026-07-22
phx-scene-basics
소프트웨어 개발자

Build and run a physics scene with the PHX MATLAB toolbox (phx.* objects over the Bullet engine). Use when creating phx.Body objects, attaching phx.shape.* geometry, setting pose/mass/type, using the phx.assembly prefab builders (arena, chain, scatter, URDF import), stepping a phx.Simulation, or running a PHX scene headlessly. Start here before the other phx-* skills.

2026-07-17
phx-logging-view
소프트웨어 개발자

Record and visualize a PHX simulation — log object properties over time with phx.Logger, draw motion trails with phx.Trace, measure distances/angles with phx.Measure, and set up the view with phx.Camera and the interactive phx.extra.Viewer. Use when capturing signals for plots or configuring how a PHX scene is displayed.

2026-06-30
phx-simulink
기계 엔지니어

Drive a PHX physics scene from Simulink through the single PhxModel block (PhxLibrary.slx). Use when wiring Simulink signals to phx.* object properties (input/output port references like Body.Position(1:3)), setting the block's scene Source / Substeps / viewer, building or debugging a PHX co-simulation model, or doing closed-loop control of a PHX scene from Simulink.

2026-06-30
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