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업데이트2026년 6월 19일 02:14

The depth-and-shape lens for a frontend surface — where elevation becomes physical, corners become a language, and texture earns its place. Use after color tokens are committed, when establishing or auditing the depth model, or when surfaces "look flat / look cheap / look wrong but I can't say why." The one shift: depth comes from ONE consistent light model — layered shadows sharing a direction, a tokenized elevation z-scale, concentric radii, and texture only with a job — the agent invents a fuzzy box-shadow per component and four light directions, feeling no wrongness, so it must be gated. Triggers on "shadow / box-shadow / elevation / depth / z-index / z-scale / depth tokens", "border-radius / corner / squircle / rounded", "gradient / texture / grain / banding / noise", "it looks flat / looks cheap / looks plasticky / looks off", "card / modal / dropdown / raised surface", "glassmorphism / frosted / backdrop blur / scrim", "aurora / mesh gradient / ambient background".

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

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