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graphics

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업데이트2026년 6월 19일 02:14

The advanced visual layer for a frontend build — where icons, imagery, Canvas, WebGL, GPU, and generative technique live, and "three.js because it looks cool" gets decided. Use after the core visual language is set, when auditing the graphics layer, or when a UI has mismatched icons, layout-shifting images, or GPU surfaces that drain the budget. The one shift: the DOM is the default and the budget — you drop to Canvas / SVG / WebGL / GPU only where the DOM genuinely cannot go, always with a fallback and a budget, and icons come from ONE coherent set — the agent reaches for the GPU as a reflex, mixes icon families, and lazy-loads the LCP hero, feeling no wrongness, so these are gated. Triggers on "icon / icon set / SVG icon / aria-hidden", "image / hero / LCP / CLS / srcset / lazy load / AVIF / WebP / blurhash / illustration", "canvas / WebGL / WebGPU / three.js / shader / GLSL / SDF / raymarching / GPU / generative / procedural / data visualization / retina / devicePixelRatio / blurry canvas".

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

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