Skip to main content
GitHub 저장소

claude-unity-game-studio

claude-unity-game-studio에는 IdoCohen560에서 수집한 skills 86개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
86
Stars
7
업데이트
2026-04-08
Forks
3
직업 범위
직업 카테고리 3개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

architecture-decision
기타 컴퓨터 관련 직업

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

2026-04-08
eng-unity-mobile-optimization
소프트웨어 개발자

Mobile-specific Unity optimization patterns for memory, battery, thermal, and performance.

2026-04-08
story-done
소프트웨어 개발자

End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.

2026-04-08
tools-unity-addressables
소프트웨어 개발자

Unity Addressables patterns for asset loading, memory management, reference counting, and remote content delivery.

2026-04-08
tools-unity-animation
소프트웨어 개발자

Unity animation patterns including Animancer, state machines, and performance optimization.

2026-04-08
tools-unity-behavior-designer
소프트웨어 개발자

Behavior Designer patterns for AI behavior trees including task creation, shared variables, conditionals, and debugging.

2026-04-08
tools-unity-cinemachine
소프트웨어 개발자

Unity Cinemachine camera system patterns including virtual cameras, blending, and state-driven cameras.

2026-04-08
tools-unity-flowcanvas
소프트웨어 개발자

FlowCanvas visual scripting patterns for abilities, custom nodes, and graph execution.

2026-04-08
tools-unity-gameplay-ability-system
소프트웨어 개발자

Gameplay Ability System patterns for abilities, effects, attributes, and tags including recursion safety and lifecycle management.

2026-04-08
tools-unity-memorypack
소프트웨어 개발자

MemoryPack high-performance binary serialization for Unity including custom formatters, versioning, and performance patterns.

2026-04-08
tools-unity-navmesh
소프트웨어 개발자

Unity NavMesh pathfinding patterns, safety checks, and performance optimization.

2026-04-08
tools-unity-object-pooling
소프트웨어 개발자

Object pooling patterns for Unity to reduce GC allocations and improve performance.

2026-04-08
tools-unity-physics
소프트웨어 개발자

Unity physics patterns including character controllers, collision handling, and tunneling prevention.

2026-04-08
tools-unity-primetween
소프트웨어 개발자

PrimeTween high-performance tweening library patterns for animations, UI, and sequencing.

2026-04-08
tools-unity-profiling
소프트웨어 개발자

Unity profiling patterns including ProfilerMarkers, FrameTimingManager, memory profiling, and performance budgets.

2026-04-08
tools-unity-scriptable-objects
소프트웨어 개발자

Unity ScriptableObject patterns for data management, configuration, and runtime systems.

2026-04-08
tools-unity-sentry
소프트웨어 개발자

Sentry Unity SDK integration patterns for error tracking, performance monitoring, transactions, spans, and custom instrumentation.

2026-04-08
tools-unity-state-machine
소프트웨어 개발자

State machine patterns for Unity including hierarchical states, async transitions, and cleanup safety.

2026-04-08
tools-unity-test-framework
소프트웨어 품질 보증 분석가·테스터

Unity Test Framework patterns for EditMode and PlayMode tests including async testing, mocking, and test organization.

2026-04-08
tools-unity-ugui
소프트웨어 개발자

Unity UI patterns including Canvas optimization, list virtualization, and mobile-friendly UI.

2026-04-08
tools-unity-unitask
소프트웨어 개발자

UniTask async/await patterns for Unity including cancellation, lifecycle binding, and coroutine interop.

2026-04-08
tools-unity-vcontainer
소프트웨어 개발자

VContainer dependency injection patterns for Unity including lifecycle management, scoped registrations, and common pitfalls.

2026-04-08
tools-unity-wwise
소프트웨어 개발자

Wwise audio middleware integration for Unity including events, banks, RTPC, spatial audio, and callback handling.

2026-04-08
assets-copy
소프트웨어 개발자

Copy assets at given paths and store them at new paths. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before copying.

2026-04-08
assets-create-folder
소프트웨어 개발자

Creates a new folder in the specified parent folder. The parent folder string must start with the 'Assets' folder, and all folders within the parent folder string must already exist. For example, when specifying 'Assets/ParentFolder1/ParentFolder2/', the new folder will be created in 'ParentFolder2' only if ParentFolder1 and ParentFolder2 already exist. Use it to organize scripts and assets in the project. Does AssetDatabase.Refresh() at the end. Returns the GUID of the newly created folder, if successful.

2026-04-08
assets-delete
소프트웨어 개발자

Delete the assets at paths from the project. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before deleting.

2026-04-08
assets-find-built-in
소프트웨어 개발자

Search the built-in assets of the Unity Editor located in the built-in resources: Resources/unity_builtin_extra. Doesn't support GUIDs since built-in assets do not have them.

2026-04-08
assets-find
소프트웨어 개발자

Search the asset database using the search filter string. Allows you to search for Assets. The string argument can provide names, labels or types (classnames).

2026-04-08
assets-get-data
소프트웨어 개발자

Get asset data from the asset file in the Unity project. It includes all serializable fields and properties of the asset. Use 'assets-find' tool to find asset before using this tool.

2026-04-08
assets-material-create
소프트웨어 개발자

Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders.

2026-04-08
assets-modify
소프트웨어 개발자

Modify asset file in the project. Use 'assets-get-data' tool first to inspect the asset structure before modifying. Not allowed to modify asset file in 'Packages/' folder. Please modify it in 'Assets/' folder.

2026-04-08
assets-move
소프트웨어 개발자

Move the assets at paths in the project. Should be used for asset rename. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before moving.

2026-04-08
assets-prefab-close
소프트웨어 개발자

Close currently opened prefab. Use it when you are in prefab editing mode in Unity Editor. Use 'assets-prefab-open' tool to open a prefab first.

2026-04-08
assets-prefab-create
소프트웨어 개발자

Create a prefab from a GameObject in the current active scene. The prefab will be saved in the project assets at the specified path. Use 'gameobject-find' tool to find the target GameObject first.

2026-04-08
assets-prefab-instantiate
소프트웨어 개발자

Instantiates prefab in the current active scene. Use 'assets-find' tool to find prefab assets in the project.

2026-04-08
assets-prefab-open
소프트웨어 개발자

Open prefab edit mode for a specific GameObject. In the Edit mode you can modify the prefab. The modification will be applied to all instances of the prefab across the project. Note: Please use 'assets-prefab-close' tool later to exit prefab editing mode.

2026-04-08
assets-prefab-save
소프트웨어 개발자

Save a prefab. Use it when you are in prefab editing mode in Unity Editor. Use 'assets-prefab-open' tool to open a prefab first.

2026-04-08
assets-refresh
소프트웨어 개발자

Refreshes the AssetDatabase. Use it if any file was added or updated in the project outside of Unity API. Use it if need to force scripts recompilation when '.cs' file changed.

2026-04-08
assets-shader-get-data
소프트웨어 개발자

Get detailed data about a shader asset in the Unity project. Returns shader properties, subshaders, passes, compilation errors, and supported status. Use 'assets-find' tool with filter 't:Shader' to find shaders, or 'assets-shader-list-all' tool to list all shader names.

2026-04-08
assets-shader-list-all
소프트웨어 개발자

List all available shaders in the project assets and packages. Returns their names. Use this to find a shader name for 'assets-material-create' tool.

2026-04-08
이 저장소에서 수집된 skills 86개 중 상위 40개를 표시합니다.