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ifBars
GitHub 제작자 프로필

ifBars

10개 GitHub 저장소에서 수집된 18개 skills를 저장소 단위로 보여줍니다.

수집된 skills
18
저장소
10
업데이트
2026-07-25
여기에는 상위 8개 저장소가 표시되며, 전체 저장소 목록은 아래에서 이어집니다.
저장소 탐색

저장소와 대표 skills

blender-agent-studio
건축가(조경 및 선박 제외)

Route Blender asset creation, refinement, validation, animation, MCP integration, and agent benchmarking work to the appropriate Blender Agent Studio workflow. Use when an agent needs an end-to-end Blender workflow or when the correct modeling, validation, animation, MCP, or benchmark skill is not yet known.

2026-07-25
blender-agent-benchmark
소프트웨어 개발자

Benchmark Blender modeling agents, skills, prompts, scripts, or MCP tools with paired isolated runs. Use for baseline-versus-plugin comparisons, regression suites, skill forward-testing, MCP usefulness evaluation, score calibration, or claims that a Blender workflow improves mesh, visual, structural, animation, cost, or completion quality.

2026-07-25
blender-animation-workflow
소프트웨어 개발자

Author, diagnose, and refine Blender animation for articulated props, mechanical assemblies, material-transfer sequences, and game-ready actions. Use when motion timing, pivots, physical connections, critical poses, trajectories, visibility states, or exported GLB actions must be created or reviewed.

2026-07-25
blender-asset-validation
소프트웨어 개발자

Inspect and validate Blender assets technically and visually. Use for `.blend`, `.glb`, `.gltf`, `.fbx`, or `.obj` quality checks; topology and export review; evaluated triangle/material/hierarchy metrics; standardized multiview renders; fresh-import verification; or evidence-backed review of an agent-generated mesh.

2026-07-25
blender-mcp-integration
소프트웨어 개발자

Choose, configure, and use Blender MCP integrations for live scene control or deterministic asset evaluation. Use when connecting Codex to an open Blender instance, deciding between Blender Lab MCP and community Blender MCP servers, troubleshooting Blender MCP connectivity, or evaluating whether MCP tools improve a Blender modeling workflow.

2026-07-25
blender-modeling-workflow
소프트웨어 개발자

Build or substantially refine reproducible Blender models through Python and the Blender CLI. Use for user requests to create meshes, props, hard-surface assets, stylized objects, assemblies, procedural geometry, game-ready GLB assets, or to iterate on a scripted Blender model from visual feedback.

2026-07-25
저장소 10개 중 10개 표시
모든 저장소를 표시했습니다