Entry point for Isaac Sim synthetic data generation (SDG) with actors, humans, robots, events, incidents, captions, or cameras. Use when planning an Action and Event Data Generation (AEDG) run.
원문 언어: 영어
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SkillsMP는 isaac-sim/IsaacSim에서 73개의 skill을 수집했습니다. skill을 열어 소스와 세부 정보를 확인하세요.
이 프롬프트를 복사해 사용 중인 AI 어시스턴트에 입력하세요.
Follow https://skillsmp.com/skill-install/prompt.md to install Agent Skills from https://github.com/isaac-sim/IsaacSim.수집된 skill 73개 중 40개를 표시합니다.
Entry point for Isaac Sim synthetic data generation (SDG) with actors, humans, robots, events, incidents, captions, or cameras. Use when planning an Action and Event Data Generation (AEDG) run.
원문 언어: 영어
Generate deterministic USD lighting override sublayers for Actor SDG. Use when randomizing lights, creating lighting variations, or preparing IRA prop_asset_paths.
원문 언어: 영어
Generate validated Isaac Sim Replicator Agent YAML variations and optionally batch-run Actor SDG. Use when sweeping an IRA config or preparing batch Actor SDG runs.
원문 언어: 영어
LLM-driven Behavior Tree Generation for Isaac Sim: turn a natural-language scenario into behavior-tree files. Use when generating a tree, authoring context/schema, or scripting the planner.
원문 언어: 영어
Extract camera intrinsics, extrinsics, and FOV polygons to calibration.json. Use after cameras are placed; to place them first use place-camera-max-coverage.
원문 언어: 영어
Headless Replicator SDG for static scenes (writers, poses, Kitti). Use when collecting annotated training data. Do NOT use for mobile-robot SDG (use mobility-gen).
원문 언어: 영어
Author and validate the IRI event config YAML defining topple, fire, and spill incidents. Use when writing or debugging an incident config; to drive events use run-incident-events.
원문 언어: 영어
USD camera setup, render products, intrinsics, and lens distortion. Use when configuring Isaac Sim cameras.
원문 언어: 영어
Configure and troubleshoot Isaac Sim asset access through Asset Region Profiles, custom or local asset roots, downloadable asset packs, availability manifests, and the public storage APIs. Use for missing or unreachable Isaac Sim assets, regional routing,…
원문 언어: 영어
Run a built Isaac Sim 6 headless with --no-window and the renderer disabled. Use for batch SDG jobs, physics-only CI, or unattended server runs.
원문 언어: 영어
Install Isaac Sim from a public standalone build, Docker image, or Python package behind preflight, compatibility, EULA, and --execute gates. Use when installing Isaac Sim; never launches the app.
원문 언어: 영어
Audit and validate Isaac Sim release migrations; currently covers 5.1 to 6.0. Do NOT use for new-project setup or unrelated runtime bugs.
원문 언어: 영어
Execute end-to-end Isaac Sim work through ordered specialist skills and validation. Use when an established goal requires multi-skill scene, robot, render, sensor, or SDG integration.
원문 언어: 영어
Localhost IPC client for a trusted Isaac Sim python_server (127.0.0.1:8226). Use for live stage iteration; intentional full Kit/Python surface on loopback only.
원문 언어: 영어
Headless RT2/PathTracing production rendering with ACES tuning. Use when capturing frames or validating render quality.
원문 언어: 영어
Runtime mobile-robot navigation in custom scripts (RL, baked, per-frame). Use when driving robots live in simulation.
원문 언어: 영어
Clone, configure, or build IsaacSim-ros_workspaces using native ROS, Docker, custom interfaces, or Pixi. Use only for Isaac Sim ROS workspace requests, not generic workspace setup.
원문 언어: 영어
ROS 2 OmniGraph bridge, Nav2, and multi-robot namespacing in Isaac Sim 6. Use for ROS 2 integration and fleet topics.
원문 언어: 영어
RTX and physics sensor simulation (camera, LiDAR, IMU, contact). Use when adding, tuning, or validating sensors.
원문 언어: 영어
Reference for Isaac Sim hangs, freezes, and performance stalls. Use when startup, MDL, physics, or Replicator blocks progress.
원문 언어: 영어
Pre-delivery QA gate for Isaac Sim scripts (imports, lights, paths, frames). Level 3 executes untrusted Python unsandboxed and needs --confirm-execute. Use before handing off simulation work.
원문 언어: 영어
Scope demos, POCs, and presentation captures before implementation. Use to define deliverables, acceptance criteria, evidence, and specialist handoffs; technique execution belongs to routed skills.
원문 언어: 영어
Differential IK, grasp frames, and joint-space manipulation in Isaac Sim 6. Use for arm control, grasps, and contact validation.
원문 언어: 영어
Patterns for authoring/composing skills (MSF). May propose skill-file edits (confirm before write) and optional localhost $IMAGE_SERVER_URL review uploads.
원문 언어: 영어
MobilityGen SDG: record trajectories then replay-render sensors. Use for mobile-robot synthetic datasets.
원문 언어: 영어
Motion-generation controllers for arms and mobile bases with obstacles. Use for SceneQuery-driven end-effector or drive motion.
원문 언어: 영어
Shared mobile-robot substrate: footprints, A*, kinematics, cameras. Use before navigation/MobilityGen; not for map.yaml export (use occupancy-map).
원문 언어: 영어
Pack boxes/parcels into a bin, pallet, or container and render SDG with IRO's bin_pack harmonizer. Use for warehouse/logistics packing synthetic data.
원문 언어: 영어
Export ROS occupancy grids (map.yaml/png) from USD for Nav2. Not for footprints, A*, or kinematics (use navigation-primitives).
원문 언어: 영어
PhysX/Newton scene and prim setup (bodies, joints, materials, sensors). Use when configuring simulation physics.
원문 언어: 영어
Occlusion-aware CircularCameraPlacement around one target prim or world point. Use for multi-angle product or robot inspection shots that must keep the subject visible.
원문 언어: 영어
Greedy CameraPlacementManager that fills a navmesh or XY scope until a patch-coverage ratio is met. Use for facility surveillance layouts that minimize camera count.
원문 언어: 영어
Profile Isaac Sim with benchmark scripts and Tracy captures. Use when measuring or optimizing frame times.
원문 언어: 영어
Tag prims and drive IRI topple, fire, and spill incidents on a live stage, then record a report. Use when running incidents; to author the config YAML use generate-incident-config.
원문 언어: 영어
Propose skill-library updates from session learnings (loop step 5); writes only after explicit user confirmation. Use after novel fixes, workflows, or user corrections.
원문 언어: 영어
Interpret SkillEvaluator T1/T2/T3 reports and apply targeted fixes to skills. Use when a skill is blocking or has actionable findings after an eval run.
원문 언어: 영어
USD spatial math: transforms, bbox, layouts, and planning helpers. Use when placing, scaling, or arranging scene assets.
원문 언어: 영어
Convert URDF/MJCF to USD for Isaac Sim and Isaac Lab. Use when importing a new robot description.
원문 언어: 영어
Validate and build multi-arm articulations in USD. Use when assembling or fixing robot joint hierarchies.
원문 언어: 영어
Layered USD composition with physics and appearance payloads. Use when structuring sim-ready robot or environment assets.
원문 언어: 영어