원클릭으로
unreal-modeling-primitives
GeometryScript 图元创建与建模函数。当用户要求创建 Box、Sphere、Cylinder 等基础形状,或进行拉伸、旋转体、壳体等建模操作时使用。
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
메뉴
GeometryScript 图元创建与建模函数。当用户要求创建 Box、Sphere、Cylinder 等基础形状,或进行拉伸、旋转体、壳体等建模操作时使用。
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
GeometryScript 资产读写与碰撞操作。当用户要求精细控制 StaticMesh 资产加载/保存选项、创建新资产、生成碰撞体时使用。
GeometryScript 网格属性操作。当用户要求设置/查询顶点色、Polygroup、材质 ID 时使用。
Create geometry through the GeometryScript modeling workflow. Use when the user asks to create primitives, generate profile-based shapes, or produce mesh assets or working meshes for downstream pipelines.
GeometryScript 变形与变换操作。当用户要求弯曲、扭曲、平滑、噪声、位移、平移、旋转、缩放网格时使用。
GeometryScript 网格处理操作。当用户要求修复、简化、Remesh、布尔运算、体素化、分解、基础编辑或细分网格时使用。
GeometryScript 法线与切线操作。当用户要求重算法线、分裂法线、翻转法线、计算切线或修复法线方向时使用。
| name | unreal-modeling-primitives |
| description | GeometryScript 图元创建与建模函数。当用户要求创建 Box、Sphere、Cylinder 等基础形状,或进行拉伸、旋转体、壳体等建模操作时使用。 |
前置条件:先阅读 unreal-modeling。
| 库 | CDO |
|---|---|
| 图元 | /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshPrimitiveFunctions |
| 建模 | /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshModelingFunctions |
TargetMesh 为 UDynamicMesh* 路径字符串。Debug 省略。
| 函数 | 关键参数 | 说明 |
|---|---|---|
AppendBox | PrimitiveOptions, DimensionX/Y/Z, StepsX/Y/Z | 追加长方体 |
AppendSphere | PrimitiveOptions, Radius, StepsX, StepsY | 追加球体(经纬细分) |
AppendSphereBox | PrimitiveOptions, Radius, Steps, Subdivisions | 追加球体(立方体映射细分) |
AppendCylinder | PrimitiveOptions, Radius, Height, RadialSteps, HeightSteps, bCapped | 追加圆柱 |
AppendCapsule | PrimitiveOptions, Radius, LineLength, HemisphereSteps, CircleSteps | 追加胶囊体 |
AppendCone | PrimitiveOptions, BaseRadius, TopRadius, Height, RadialSteps, HeightSteps, bCapped | 追加圆锥/圆台 |
AppendTorus | PrimitiveOptions, InnerRadius, OuterRadius, CrossSectionSteps, CircleSteps | 追加环面 |
AppendDisc | PrimitiveOptions, Radius, AngleSteps, SpokeSteps, StartAngle, EndAngle, HoleRadius | 追加圆盘/扇形 |
AppendRectangleXY | PrimitiveOptions, DimensionX, DimensionY, StepsWidth, StepsHeight | 追加 XY 平面矩形 |
AppendRoundRectangleXY | PrimitiveOptions, DimensionX, DimensionY, CornerRadius, StepsWidth, StepsHeight, RoundSteps | 追加圆角矩形 |
AppendLinearStaircase | PrimitiveOptions, StepWidth, StepHeight, StepDepth, NumSteps, bFloating | 追加楼梯 |
AppendSpiralStaircase | PrimitiveOptions, StepWidth, StepHeight, InnerRadius, SpiralAngle, NumSteps, bFloating | 追加螺旋楼梯 |
AppendSweepPolyline | PrimitiveOptions, PolylineVertices(FVector2D 数组), SweepPath, bLoop, StartScale/EndScale | 沿路径扫掠多段线截面 |
AppendSweepPolygon | PrimitiveOptions, PolygonVertices, SweepPath, bLoop, bCapped, StartScale/EndScale | 沿路径扫掠多边形截面 |
AppendSimpleSweptPolygon | PrimitiveOptions, PolygonVertices, SweepPath, bLoop, bCapped, StartScale/EndScale | 简化版扫掠 |
AppendRevolvePolygon | PrimitiveOptions, PolygonVertices, RevolutionOptions | 旋转体(绕轴旋转多边形截面) |
AppendSimpleExtrudePolygon | PrimitiveOptions, PolygonVertices, Height, HeightSteps, bCapped | 简单拉伸多边形 |
AppendVoronoiDiagram2D | PrimitiveOptions, VoronoiSites(FVector2D 数组), Bounds, BoundsExpand | 追加 2D Voronoi 图 |
AppendDelaunayTriangulation2D | PrimitiveOptions, Vertices(FVector2D 数组), ConstrainedEdges | 追加 Delaunay 三角化 |
AppendBoundingBox | TargetMesh, Box, PrimitiveOptions | 追加包围盒 mesh |
注意:AppendSweepPolygon、AppendRevolvePolygon、AppendSimpleExtrudePolygon 的 PolygonVertices 参数类型为 FGeometryScriptSimplePolygon,需要用 MeshOperationLibrary.MakeSimplePolygon 桥接。SweepPath 参数类型为 FGeometryScriptPolyPath,需要用 MakePolyPath 桥接。
| 函数 | 关键参数 | 说明 |
|---|---|---|
ApplyMeshOffset | TargetMesh, Options | 整体偏移(膨胀/收缩) |
ApplyMeshShell | TargetMesh, Options | 生成壳体(双面偏移) |
ApplyMeshLinearExtrudeFaces | TargetMesh, Options, Selection | 沿法线线性拉伸选中面 |
ApplyMeshOffsetFaces | TargetMesh, Options, Selection | 偏移选中面 |
ApplyMeshInsetOutsetFaces | TargetMesh, Options, Selection | 内缩/外扩选中面 |
ApplyMeshBevelSelection | TargetMesh, Options, Selection | 倒角选中区域 |
ApplyMeshPolygroupBevel | TargetMesh, Options, GroupLayer | 按 Polygroup 边界倒角 |
ApplyMeshDisconnectFaces | TargetMesh, Selection | 断开选中面(使其成为独立岛) |
ApplyMeshDuplicateFaces | TargetMesh, Selection | 复制选中面 |
FGeometryScriptPrimitiveOptions| 字段 | 类型 | 默认值 | 说明 |
|---|---|---|---|
PolygroupMode | EGeometryScriptPrimitivePolygroupMode | PerFace | Polygroup 分组方式 |
bFlipOrientation | bool | false | 翻转法线方向 |
UVMode | EGeometryScriptPrimitiveUVMode | Uniform | UV 生成模式 |
EGeometryScriptPrimitivePolygroupMode| 值 | 说明 |
|---|---|
PerFace | 每个面一个 Polygroup |
PerQuad | 每个四边形一个 Polygroup |
PerShape | 整个形状一个 Polygroup |
SingleGroup | 所有图元共享一个 Polygroup |
EGeometryScriptPrimitiveUVMode| 值 | 说明 |
|---|---|
Uniform | 均匀 UV |
ScaleToFill | 缩放填满 0-1 |
FGeometryScriptRevolveOptions(用于 AppendRevolvePolygon)| 字段 | 类型 | 默认值 | 说明 |
|---|---|---|---|
RevolveDegrees | float | 360 | 旋转角度 |
DegreeOffset | float | 0 | 起始角度偏移 |
Steps | int | 24 | 旋转步数 |
bReverseDirection | bool | false | 反向旋转 |
bHardNormals | bool | false | 硬边法线 |
HardNormalAngle | float | 0 | 硬边角度阈值 |
bProfileAtMidpoint | bool | false | 截面在步数中点 |
bFillPartialRevolveEndcaps | bool | true | 非 360° 时封口 |
FGeometryScriptMeshOffsetOptions(用于 ApplyMeshOffset)| 字段 | 类型 | 默认值 | 说明 |
|---|---|---|---|
OffsetDistance | float | 1.0 | 偏移距离 |
bFixedBoundary | bool | false | 固定边界 |
Iterations | int | 0 | 平滑迭代次数 |
SolveSteps | int | 0 | 求解步数 |
SmoothAlpha | float | 0.1 | 平滑系数 |
bReprojectSmooth | bool | false | 平滑后重投影 |
BoundaryAlignmentWeight | float | 10.0 | 边界对齐权重 |
FGeometryScriptMeshLinearExtrudeOptions(用于 ApplyMeshLinearExtrudeFaces)| 字段 | 类型 | 默认值 | 说明 |
|---|---|---|---|
Distance | float | 1.0 | 拉伸距离 |
Direction | EGeometryScriptLinearExtrudeDirection | FaceNormal | 拉伸方向 |
DirectionVector | FVector | (0,0,1) | 自定义方向(当 Direction=Fixed 时) |
bSingleDirection | bool | true | 单向拉伸 |
EGeometryScriptLinearExtrudeDirection| 值 | 说明 |
|---|---|
FaceNormal | 沿面法线 |
SingleDirection | 沿固定方向 |
追加球体:
{"object":"/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshPrimitiveFunctions","function":"AppendSphere","params":{"TargetMesh":"/Engine/Transient.DynamicMesh_0","PrimitiveOptions":{"PolygroupMode":"PerFace","bFlipOrientation":false,"UVMode":"Uniform"},"Radius":50,"StepsX":16,"StepsY":16}}
追加圆柱:
{"object":"/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshPrimitiveFunctions","function":"AppendCylinder","params":{"TargetMesh":"/Engine/Transient.DynamicMesh_0","PrimitiveOptions":{},"Radius":25,"Height":100,"RadialSteps":16,"HeightSteps":1,"bCapped":true}}
偏移(膨胀):
{"object":"/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshModelingFunctions","function":"ApplyMeshOffset","params":{"TargetMesh":"/Engine/Transient.DynamicMesh_0","Options":{"OffsetDistance":5.0,"bFixedBoundary":false,"Iterations":3}}}
对上述 CDO 路径调用 DescribeObject 可查看当前引擎版本的完整函数列表和参数签名。