Skip to main content
Manus에서 모든 스킬 실행
원클릭으로
GitHub 저장소

Codex-Game-Studios

Codex-Game-Studios에는 jay6697117에서 수집한 skills 37개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
37
Stars
2
업데이트
2026-03-26
Forks
0
직업 범위
직업 카테고리 8개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

architecture-decision
소프트웨어 개발자

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

2026-03-26
asset-audit
소프트웨어 개발자

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

2026-03-26
balance-check
소프트웨어 개발자

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design.

2026-03-26
brainstorm
특수 효과 아티스트 및 애니메이터

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

2026-03-26
bug-report
소프트웨어 품질 보증 분석가·테스터

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

2026-03-26
changelog
소프트웨어 개발자

Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.

2026-03-26
code-review
소프트웨어 품질 보증 분석가·테스터

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

2026-03-26
design-review
특수 효과 아티스트 및 애니메이터

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

2026-03-26
design-system
특수 효과 아티스트 및 애니메이터

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

2026-03-26
estimate
소프트웨어 개발자

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

2026-03-26
gate-check
소프트웨어 개발자

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts.

2026-03-26
hotfix
소프트웨어 개발자

Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

2026-03-26
launch-checklist
프로젝트 관리 전문가

Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.

2026-03-26
localize
소프트웨어 개발자

Run the localization workflow: extract strings, validate localization readiness, check for hardcoded text, and generate translation-ready string tables.

2026-03-26
map-systems
프로젝트 관리 전문가

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

2026-03-26
milestone-review
프로젝트 관리 전문가

Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.

2026-03-26
onboard
소프트웨어 개발자

Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.

2026-03-26
patch-notes
기술 작가

Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.

2026-03-26
perf-profile
소프트웨어 개발자

Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.

2026-03-26
playtest-report
프로젝트 관리 전문가

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

2026-03-26
project-stage-detect
소프트웨어 개발자

Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts.

2026-03-26
prototype
소프트웨어 개발자

Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.

2026-03-26
release-checklist
소프트웨어 품질 보증 분석가·테스터

Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.

2026-03-26
retrospective
프로젝트 관리 전문가

Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.

2026-03-26
reverse-document
소프트웨어 개발자

Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.

2026-03-26
scope-check
프로젝트 관리 전문가

Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts.

2026-03-26
setup-engine
소프트웨어 개발자

Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.

2026-03-26
sprint-plan
프로젝트 관리 전문가

Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.

2026-03-26
start
소프트웨어 개발자

First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.

2026-03-26
team-audio
건축·공학 관리자

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

2026-03-26
team-combat
소프트웨어 개발자

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

2026-03-26
team-level
무대·전시 디자이너

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

2026-03-26
team-narrative
오락 및 레크리에이션 관리자(도박 제외)

Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.

2026-03-26
team-polish
소프트웨어 품질 보증 분석가·테스터

Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

2026-03-26
team-release
소프트웨어 개발자

Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.

2026-03-26
team-ui
건축·공학 관리자

Orchestrate the UI team: coordinates ux-designer, ui-programmer, and art-director to design, implement, and polish a user interface feature from wireframe to final.

2026-03-26
tech-debt
소프트웨어 개발자

Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling.

2026-03-26
Codex-Game-Studios GitHub Agent Skills | SkillsMP