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metashape-round-trip
Export cleaned meshes from Blender to Metashape for re-texturing, then import the textured result back.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Export cleaned meshes from Blender to Metashape for re-texturing, then import the textured result back.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Batch FBX export with game-engine golden rules, pre-export checklist, and post-export verification.
Full 6-phase terrain cleanup pipeline for photogrammetry tiles - assessment, cleanup, envelope, classification, UV, optimization.
Step-by-step verification of PLY tile imports from Metashape - naming, transforms, bounding boxes, and grid coverage.
| name | metashape-round-trip |
| description | Export cleaned meshes from Blender to Metashape for re-texturing, then import the textured result back. |
After cleaning terrain meshes in Blender, they can be sent back to Metashape for photo-texturing. This produces high-quality textures from the original photographs, applied to the cleaned geometry.
For each tile to re-texture:
export_obj(path="/path/to/exchange/Tile_X-Y.obj", object_name="Tile_X-Y")Using metashape-mcp tools:
import_model(path="/path/to/exchange/Tile_X-Y.obj", format="obj")Using metashape-mcp tools:
build_uv(mapping_mode="generic", texture_size=8192)build_texture(blending_mode="mosaic", texture_size=8192, ghosting_filter=True)Using metashape-mcp tools:
export_model(path="/path/to/exchange/Tile_X-Y_textured.fbx", format="fbx", save_texture=True)import_fbx(path="/path/to/exchange/Tile_X-Y_textured.fbx")| Stage | Forward | Up | Units |
|---|---|---|---|
| Blender export (OBJ) | -Z | Y | meters |
| Metashape import | auto-detected | auto-detected | meters |
| Metashape export (FBX) | auto | auto | meters |
| Blender import (FBX) | -Z | Y | meters |