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vlm-checkpoint
Checklist and heuristics for VLM QA checkpoints during Illustrator illustration tasks
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Checklist and heuristics for VLM QA checkpoints during Illustrator illustration tasks
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
| name | vlm-checkpoint |
| description | Checklist and heuristics for VLM QA checkpoints during Illustrator illustration tasks |
Use this skill when a VLM QA checkpoint fires during illustration work. The system auto-injects an annotated preview every N mutations. Your job is to verify the visual state before proceeding.
[!NOTE] The checkpoint instruction injected into responses is compact (3 lines). This skill contains the full reference checklist — consult it whenever a checkpoint fires.
The system provides you with:
At every VLM checkpoint, verify ALL of the following:
items=N but those items have no annotations and are invisible in the Raw image, their bounds are likely outside the artboard → verify with geometricBounds or get_document()Layers (3 total, 0=top):
0 Windows vis=1 lock=0 items=5 ← index 0 = topmost
1 Body vis=1 lock=0 items=8
2 Sky vis=1 lock=0 items=1 ← background at bottom ✓
Top items (5, topmost visible layers):
#1 "window_1" PathItem L=Windows op=100 blend=Normal fill=#C8E6FF cover=0.02
#2 "sky_bg" PathItem L=Sky op=100 blend=Normal fill=#87CEEB cover=0.99 ← 🚨
Key signals:
cover=0.99 on any item → occlusion risk (especially if topmost)blend=Multiply + high cover → likely intentional overlay, not bug🚨 marker (cover ≥ 0.90) → abort-class, system guard flagged this item⚡ marker (cover ≥ 0.70) → high suspicion, review manually0 = topmost; background should have highest index| Raw Image | Telemetry | Action |
|---|---|---|
| Solid color | High cover item at top | FIX: move item to bottom layer |
| Looks correct | Clean | PROCEED |
| Missing elements | Clean telemetry | Check visibility/opacity |
| Partial occlusion | No 🚨 flags | Review layer order manually |
| Blank / no background | Layer has items≥1 but 0 annotations | Q005: element bounds outside artboard |
CRITICAL: Compare the Raw Image to the Annotated Image.
When the guard aborts (🛑 PREVIEW ABORTED), the response contains:
guard_status: "aborted" in diagnostics🛑 PREVIEW ABORTED BY SYSTEM GUARD — hard occlusion detected, must fix before proceeding🚨 prefix in telemetry — flagged by OcclusionGuard (cover ≥ 0.90)⚡ prefix in telemetry — high suspicion (cover ≥ 0.70)itemCount: 0 on layers that should have contentitems≥1 but zero annotations for those items — ghost element, bounds outside artboard⚠️ Q004 — non-normal blend mode full cover (review if intentional)# Move Sky to bottom
illustrator_execute_task → layer_create: {name: "Sky", placement: "bottom"}
# Move item to bottom layer
illustrator_execute_script → item.move(doc.layers[doc.layers.length-1], ElementPlacement.PLACEATEND)
Review the Raw Image:
A layer has items≥1 in telemetry but those items produce zero annotation labels
and are invisible in the Raw image. The item's geometricBounds are entirely outside
the artboard rect.
Root cause: Y-coordinate sign error. Common with pathItems.rectangle(top, left, width, height) — the height parameter must be positive (draws downward from top). A negative height pushes the shape above the artboard into positive-Y space.
# Bug: height=-600 places rect at y=0..+600 (ABOVE artboard)
rectangle(0, 0, 1000, -600) # ❌ bounds [0, +600, 1000, 0]
# Fix: height=600 places rect at y=0..-600 (ON artboard)
rectangle(0, 0, 1000, 600) # ✓ bounds [0, 0, 1000, -600]
Diagnosis: Query the item's bounds and compare to artboard:
illustrator_execute_script → JSON.stringify({
itemBounds: item.geometricBounds,
artboard: doc.artboards[0].artboardRect
})
If itemBounds Y-values are positive while artboard Y-values are negative → coordinate flip.
Fix: Delete and recreate the item with correct height sign.