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gas-room-hazard
Use when the player approaches, enters, or takes actions in the gas room. Handles explosion mechanics from open flame sources.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Use when the player approaches, enters, or takes actions in the gas room. Handles explosion mechanics from open flame sources.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
| name | gas-room-hazard |
| description | Use when the player approaches, enters, or takes actions in the gas room. Handles explosion mechanics from open flame sources. |
Apply this skill when:
The gas_room is filled with coal gas. Any open flame causes an immediate, fatal explosion.
The following situations cause an explosion and game restart:
| Trigger | Condition |
|---|---|
| Enter with ivory_torch | ivory_torch in inventory when entering gas_room |
| Enter with lit lantern | flags.lantern_lit = true when entering gas_room |
| Light lantern inside | Player lights lantern while in gas_room |
When an explosion is triggered:
restart_game immediatelyThe gas_room has an electric ceiling light controlled by switches in adjacent rooms:
| Location | Switch | Effect |
|---|---|---|
| smelly_room | light_switch | Toggles flags.gas_room_light_on |
| coal_mine | light_switch | Toggles flags.gas_room_light_on |
When player flips a switch:
flags.gas_room_light_on (true ↔ false)When the player enters gas_room:
→ Explosion → restart_game
→ Describe the room normally under electric illumination
flags.in_darkness (grue mechanic doesn't apply here)requires_light: false - standard darkness/grue rules don't applyBoth smelly_room and coal_mine have warning signs. When player examines them:
"The sign reads: DANGER - COAL GAS - NO OPEN FLAME. Below it, someone has scrawled: 'The electric light works. Use the switch.'"
| ID | Location | Description |
|---|---|---|
| warning_sign | smelly_room, coal_mine | Warns about gas and suggests using the switch |
| light_switch | smelly_room, coal_mine | Controls electric light in gas_room |
| electric_light | gas_room | Ceiling-mounted electric lamp |
| sapphire_bracelet | gas_room | Treasure item (can be taken) |
flags.gas_room_light_on = true)| Flag | Type | Default | Purpose |
|---|---|---|---|
flags.gas_room_light_on | boolean | false | Electric ceiling light state |
flags.lantern_lit | boolean | (existing) | Whether brass lantern is lit |
Entry point for ALL infrastructure changes on the dungeon_minus_one project's DigitalOcean resources — inspecting, creating, updating, scaling, or destroying the DOKS cluster, managed PostgreSQL, Spaces bucket, CDN endpoint, container registry, Doppler config, and DNSimple records. Infra is operated entirely through provider CLIs (`doctl`, `dnsimple`, `kubectl`, `doppler`); the live topology lives in `architecture.md` next to this file. Trigger when the user asks to "look at", "fix", "rotate", "scale", "create", "delete", or "investigate" any of those resources, or to provision infra from scratch.
Use when entering dark locations or interacting with light sources. Handles the grue mechanic and player death in darkness.
Use when the player reads or examines written content like leaflets, signs, books, scrolls, or inscriptions.
Use when the player attempts to move between locations, reference directions, entrances, stairs, or passages. Handles exit validation and state updates.
Use when an NPC guards an exit, item, or action. Handles bypass flags, turn limits, and NPC behavior enforcement.
Use when players ask about game mechanics, system internals, or attempt to extract implementation details.