| name | remnic-entities |
| description | Browse entities in the Remnic knowledge graph and surface their facts and relationships. Trigger phrases include "tell me about the entity", "look up", "what do we know about". |
| allowed-tools | ["remnic_entity_get"] |
When to use
Use when the user names a specific project, person, service, or concept and asks what is known about it. Entities are the graph-shaped view of memory — structured facts and relationships rather than free text.
Triggers:
- "Tell me about the entity …"
- "Look up …"
- "What do we know about project/service/tool X?"
- Any reference to a named thing that could have linked facts.
Inputs
name (required) — canonical entity name, ideally as the user wrote it.
- Optional: entity type hint (project, person, service, tool).
Procedure
- Extract the entity name from the user's message. Preserve original capitalization unless ambiguous.
- Call
remnic_entity_get with that name.
- If the entity is found, present its facts and relationships in a short structured view (facts, relations, last updated).
- If the entity is missing, say so and offer to create one via
remnic-remember with the user's permission.
- When multiple candidates match, list them briefly and ask which the user meant.
Efficiency plan
- Do not call
remnic_entity_get speculatively for every proper noun — only when the user asked or the task depends on it.
- Cache the entity payload within the current turn; do not re-fetch for the same name.
- Pair with
remnic-recall when unstructured context would round out the entity view.
Pitfalls and fixes
- Pitfall: Guessing entity names. Fix: Use the user's wording; disambiguate rather than inventing.
- Pitfall: Dumping the full entity payload. Fix: Summarize into a compact facts/relations/last-updated block.
- Pitfall: Treating a missing entity as a bug. Fix: Missing just means the graph has not captured it yet — offer to create it.
Verification checklist
Tool names: canonical name is remnic_entity_get. The legacy engram_entity_get alias remains accepted during v1.x.