Skip to main content
Manus에서 모든 스킬 실행
원클릭으로
GitHub 저장소

dec-skills

dec-skills에는 jpoindexter에서 수집한 skills 21개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
21
Stars
0
업데이트
2026-07-13
Forks
0
직업 범위
직업 카테고리 5개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

dec-accessibility
웹·디지털 인터페이스 디자이너

Accessibility foundations for design engineers — WCAG / POUR, semantic-HTML-first then ARIA, keyboard and focus management, inclusive design for permanent/temporary/situational constraints. Use when building or reviewing any interactive UI, adding ARIA, implementing modals/menus/forms, or auditing keyboard operability and focus order.

2026-07-13
dec-ai-native-patterns
웹·디지털 인터페이스 디자이너

AI-native design engineering patterns — generative/adaptive UI, streaming as interaction, prompt-as-interface, human-in-the-loop / agentic UX, eval-driven development, designing for uncertainty, latency and cost as design constraints. Use when designing any AI/LLM-powered feature, building agentic or chat UX, handling streaming/probabilistic output, or planning for model error and cost.

2026-07-13
dec-cognitive-load
웹·디지털 인터페이스 디자이너

Cognitive Load Theory for interfaces — intrinsic (task difficulty), extraneous (poor-design overhead), and germane (useful mental-model building) load. Use when a screen feels overwhelming, deciding what to simplify vs preserve, chunking complex flows, or diagnosing whether friction comes from the task or the design.

2026-07-13
dec-core-principles
웹·디지털 인터페이스 디자이너

Foundational design-engineering principles that govern where complexity lives and how interfaces stay fast and consistent — Tesler's Law, progressive disclosure, progressive enhancement, recognition over recall, optimistic UI, perceived performance, single source of truth, constraints as a feature. Use when deciding system architecture vs UI exposure, reducing user-facing complexity, choosing what to render/reveal, or justifying a constraint-driven system.

2026-07-13
dec-css-architecture
웹 개발자

CSS and styling architecture — scaling methodologies (BEM, ITCSS, CUBE CSS) and fluid/responsive technique (mobile-first, clamp() fluid type/space, container queries for component-level responsiveness). Use when structuring stylesheets at scale, choosing a CSS methodology, building responsive layouts, or deciding between media queries and container queries.

2026-07-13
dec-design-system-depth
웹·디지털 인터페이스 디자이너

Design system depth beyond "tokens are data" — three-tier token architecture (primitive → semantic → component), W3C DTCG format and tooling, scales as systems, component API design, headless/unstyled primitives, documentation as product, governance and versioning. Use when architecting a design system, structuring tokens, designing component APIs, choosing headless primitives, or setting up contribution/versioning.

2026-07-13
dec-discovery-validation
프로젝트 관리 전문가

Product discovery and validation frameworks — Jobs To Be Done, Continuous Discovery / Opportunity Solution Tree, Lean UX / Build-Measure-Learn, Design Sprint, Working Backwards, Story Mapping, Crazy 8s. Use when scoping what to build, validating an idea before committing, structuring user research, or turning a fuzzy outcome into testable solutions.

2026-07-13
dec-gestalt-principles
웹·디지털 인터페이스 디자이너

Gestalt principles of grouping — proximity, similarity, common region, continuity, closure, figure/ground, common fate, prägnanz, uniform connectedness. The visual logic behind how the eye assembles elements into wholes. Use when laying out a screen, deciding what reads as related, designing cards/sections, or diagnosing why a layout feels disorganized.

2026-07-13
dec-krug-laws
웹·디지털 인터페이스 디자이너

Steve Krug's "Don't Make Me Think" laws — self-evidence as the goal, mindless clicks over fewer clicks, and ruthless word-cutting. Use when reviewing copy density, navigation clarity, or any flow that forces users to stop and think; a fast gut-check for cognitive friction.

2026-07-13
dec-motion-animation
웹·디지털 인터페이스 디자이너

Interface motion and animation — the 12 principles of animation applied to UI, easing and spring physics (ease-out entrances / ease-in exits), the FLIP technique for performant layout animation, and motion as feedback not decoration. Use when animating a transition, choosing easing/duration, building layout animations, or deciding whether motion is communicating or just decorating.

2026-07-13
dec-nielsen-heuristics
웹·디지털 인터페이스 디자이너

Jakob Nielsen's 10 usability heuristics — the bedrock checklist for evaluating any interface. Use when running a heuristic evaluation, reviewing a screen for usability problems, justifying a UX critique, or sanity-checking that status, error recovery, consistency, and undo are handled.

2026-07-13
dec-norman-principles
웹·디지털 인터페이스 디자이너

Don Norman's principles of interaction design — affordances & signifiers, mapping, feedback, constraints, conceptual model, and the gulfs of execution and evaluation. Use when an interface is confusing, a control's behavior isn't obvious, you're designing how an object signals what it does, or diagnosing why users can't connect intention to action.

2026-07-13
dec-prioritization-frameworks
프로젝트 관리 전문가

Prioritization frameworks — RICE, Kano model, MoSCoW, Value vs Effort 2×2. Use when ranking a backlog, deciding what ships in v0 vs later, defending a sequencing decision, or classifying features as basics vs delighters.

2026-07-13
dec-product-metrics
프로젝트 관리 전문가

Product metrics and outcome frameworks — North Star Framework, Google HEART, AARRR (Pirate Metrics), OKRs. Use when defining what success means, choosing which metric to optimize, instrumenting a feature, or translating a goal into measurable signals instead of shipping output blindly.

2026-07-13
dec-quality-testing
소프트웨어 품질 보증 분석가·테스터

Frontend quality and testing strategy — visual regression testing (snapshot diffing) and the Testing Trophy (favor integration tests over the classic pyramid for UI). Use when deciding what kind of tests to write for UI, setting up snapshot/visual diffing, or arguing test strategy for a component or app.

2026-07-13
dec-rams-principles
웹·디지털 인터페이스 디자이너

Dieter Rams' 10 principles of good design — the taste-and-restraint rubric (innovative, useful, aesthetic, understandable, unobtrusive, honest, long-lasting, thorough, environmentally friendly, as little design as possible). Use when judging design quality, defending restraint over decoration, or setting a north star for a product's visual and functional character.

2026-07-13
dec-rendering-architecture
소프트웨어 개발자

Frontend rendering and state architecture — CSR/SSR/SSG/ISR/streaming SSR/RSC chosen per route, state colocation and derived state, server-state vs client-state, Suspense and Error Boundaries as first-class. Use when choosing a rendering strategy, structuring component state, deciding what's server vs client, or designing loading/failure states.

2026-07-13
dec
소프트웨어 개발자

Use when the user invokes /dec, says 'run design engineering skills', or starts any design-engineering task — building/reviewing UI, scoping a product, shipping decisions, performance, AI-native UX — and it's unclear which dec-* skills apply. Dispatcher that routes to the right 2-4 of the 20 dec-* canon skills instead of loading the whole family.

2026-07-13
dec-software-principles
소프트웨어 개발자

Core software engineering principles for the engineering half of design engineering — SOLID, DRY/KISS/YAGNI, Conway's Law, Principle of Least Astonishment. Use when structuring code, reviewing architecture, naming/shaping components, resisting over-abstraction, or explaining why a component should behave as its name implies.

2026-07-13
dec-ux-laws
웹·디지털 인터페이스 디자이너

The Laws of UX and cognitive heuristics beyond the common five — Doherty Threshold, Goal-Gradient, Zeigarnik, Peak-End, Serial Position, Von Restorff, Postel's Law, Parkinson's, Pareto, Occam's Razor, Flow, Banner Blindness. Use when justifying a UX decision with a named principle, designing progress/motivation, placing CTAs and nav, or setting response-time targets.

2026-07-13
dec-web-performance
웹·디지털 인터페이스 디자이너

Web performance as a UX constraint — Core Web Vitals (LCP, INP, CLS) and the RAIL model with perception-keyed budgets. Use when setting performance budgets, diagnosing slow or janky pages, deciding what to optimize, or tying performance work to human-perception thresholds.

2026-07-13