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blueprint
Canonical Roblox Studio consensus-planning workflow for creator architecture, scope, and implementation guidance
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Canonical Roblox Studio consensus-planning workflow for creator architecture, scope, and implementation guidance
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Compatibility visual-delivery runtime for Roblox creator UI, HUD, and plugin work; the canonical completion owner is now Forge.
Run read-only deep repository analysis and return a ranked synthesis with explicit confidence, concrete file references, and clear evidence-vs-inference boundaries. Use when a user says 'analyze', 'investigate', 'why does', 'what's causing', or needs grounded cross-file explanation before any changes are proposed.
Persistent Roblox Studio execution loop that carries an approved creator plan to verified completion
Run an anti-slop cleanup/refactor/deslop workflow
Ask Claude via local CLI and capture a reusable artifact
Ask Gemini via local CLI and capture a reusable artifact
| name | blueprint |
| description | Canonical Roblox Studio consensus-planning workflow for creator architecture, scope, and implementation guidance |
| surface-class | canonical |
| domain | roblox-studio |
| audience | creator |
| artifact-type | skill |
Blueprint is the canonical creator planning workflow in RCS.
Use $blueprint to turn a creator brief into an execution-ready Roblox Studio plan with the right vocabulary, service boundaries, data flow, and verification path.
Treat creator-docs as canonical when gameplay, UX, monetization, psychology, or Roblox-specific structure already exists in this repo.
Blueprint is the canonical creator-facing equivalent of consensus planning. It drives iterative planning with Planner, Architect, and Critic agents until the plan is explicit, testable, and ready for either $forge or $team.
$blueprint "task description"
$blueprint --interactive "task description"
--interactive: Enables user prompts at key decision points using the structured question UI.--deliberate: Forces deliberate mode for high-risk work, including pre-mortem scenarios and expanded test planning.Blueprint exists to stop planning drift before implementation:
Use the shared workflow guidance pattern: outcome-first framing, concise visible updates for multi-step planning, local overrides for the active workflow branch, evidence-backed planning and validation expectations, explicit stop rules, right-sized implementation/PRD shape, and automatic continuation for safe reversible steps. Ask only for material, destructive, credentialed, external-production, or preference-dependent branches.
Blueprint invokes the consensus-planning lane:
$plan --consensus <arguments>
$plan --consensus --interactive <arguments>
The consensus workflow:
(--interactive only): Present the draft plan plus the Principles / Drivers / Options summary before review.APPROVE Critic verdict must run the full closed loop of revise -> Architect -> Critic until approval or iteration cap.(--interactive only): Present the final plan with approval options:
$forge$team$forge and $teamrcs team / $team launch hints$forge or $team. Do not implement directly from the planning agent.Important: Steps 3 and 4 MUST run sequentially. Await completion before step 4. Do NOT run Architect and Critic in parallel.
Before consensus planning or execution handoff, ensure a grounded context snapshot exists:
.rcs/context/{slug}-*.md when available..rcs/context/{slug}-{timestamp}.md (UTC YYYYMMDDTHHMMSSZ) with:
USE_RCS_EXPLORE_CMD, prefer rcs explore for simple read-only repository lookups with narrow, concrete prompts; otherwise use the richer normal explore path. Then run $deep-interview --quick <task> before continuing.researcher before finalizing the planning handoff.Do not hand off to execution modes until this intake is complete. If urgency forces progress, explicitly document the risk tradeoffs.
Execution modes ($forge, autopilot, team, ultrawork) are too expensive to launch against a vague request. Blueprint intercepts underspecified execution asks and redirects them into explicit planning first, so code execution starts from a bounded plan instead of a guess.
This ensures:
Passes the gate:
forge fix the null check in src/hooks/bridge.ts:326autopilot implement issue #42team add validation to function processKeywordDetectorforge do:\n1. Add input validation\n2. Write tests\n3. Update READMEGated and redirected to blueprint:
forge fix thisautopilot build the appteam improve performanceforge add player tradingultrawork make it betterBypass the gate:
force: forge refactor the combat RemoteEvent handlers! autopilot optimize everythingThe gate auto-passes when it detects any concrete signal such as:
forge add ranked matchmaking.$forge for sequential execution with verification$team for parallel coordinated agents$forge or $team.After the core blueprint, expand creator design depth when useful:
$blueprint:psych$blueprint:loop$blueprint:retention$blueprint:socialGood: The user says continue after the workflow already has a clear next step. Continue the current planning branch instead of restarting discovery or re-asking the same question.
Good: The user changes only the downstream delivery shape, such as make a PR after approval. Preserve earlier non-conflicting planning constraints and update only the current handoff branch.
Bad: The user says continue, and the workflow restarts broad discovery or drifts into implementation before the plan and verification path are grounded.
$blueprint "Plan a cross-server party queue for a Roblox combat experience.
Need:
- TeleportService handoff boundaries
- party ownership and invite data shape
- client/server split for queue UI
- anti-duplication rules for queue join/leave
- verification path for queue sync and teleport readiness"